Sounds like the Allies are doing really well. The allies need a meat grinder to wear down the axis with the allies’ numerical superiority.
ANZAC Autonomy! Anzac declares war on Japan separately from the UK
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@The:
@Cmdr:
For which game? AAR or 2nd?
I mean for specifics, the “general” idea is a surprise strike. In both games you sort of set up like you normal would for the Indian Ocean with some extra transports then hit W. USA/Alaska at the same time with units from Japan/Solomons. (Units your opponent thought were going into Russia/Australia-New Zealand.)
In either event, you’re only creating the option for KAF by slowing down just a little in KRF. If America plays along, you can go crush them, if they see the trap and defend, well you always did want to go to Maui and Sydney, right?
What is: JTDTM
AAR but All the other posts indicates its almost the same. But the same idea is there. My KAF suprises my opponents in AAR because the were used to me going through Africa or playing JTDTM. (Personally I don’t like JTDTM because it is so historically wrong but It seemed to work.) Now they always guard Alaska and So I take Africa and leave Germany to spend money on Sealion for a change or the Moscow tank drive
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JTDTM stands for:
Japan
Tank
Drive
To
MoscowI am probably thread hijacking but this thread ended a page or 2 ago
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@The:
JTDTM stands for:
Japan
Tank
Drive
To
MoscowI am probably thread hijacking but this thread ended a page or 2 ago
Like that’s gonna happen……
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Saving your money with ANZAC is a great idea……What 3 things are you gonna build?
An IC and 2 ACC’s
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2 Battleships and a Star Destroyer?
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2 Battleships and a Star Destroyer?
Hey, wait a minute. I thought ANZAC’s target was Tokyo, not Tatooine.
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@Idi:
Saving your money with ANZAC is a great idea……What 3 things are you gonna build?
An IC and 2 ACC’s
You don’t need a factory to build a factory. Why would you double your production capacity when on the next turn you barely have enough cash to maximize production.
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I like the Idea of a minor in Queensland.
If the Japs BLITZ for Australia you can produce DOUBLE the defence (up to 6 inf instead of 3). And now you can build units that START within range of attacking territories that actually matter.
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@Idi:
Saving your money with ANZAC is a great idea……What 3 things are you gonna build?
An IC and 2 ACC’s
You don’t need a factory to build a factory. Why would you double your production capacity when on the next turn you barely have enough cash to maximize production.
Thanks for the IC tip….your my hero!
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Accept, you’re down 4 defense units making the sacking of NSW easier.
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@Idi:
Are you really good at “Sacking” Jennifer?
Wow…really? What a douche.
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@Cmdr:
Accept, you’re down 4 defense units making the sacking of NSW easier.
The American fleet will help things out