Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Community Links for Global 1940 Related files
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last one….
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Great resources. Thanks for taking the time.
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Yeah I like the setup chart. Nice Job!
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Thanks very much dude! This is perfect to help teach others the game…
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Wow, nicely done.
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Very easy to read and looks very helpful. Thanks for your time!
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I did not realize that these documents would be so popular nor did I pay attention that what I had posted had my Canadian house rules in them.
Here are the three documents involved that had the Canadian rules in them. These versions have had the Canadian rule information striped out and are of the standard rules. You might want to use these in place of the ones listed above. Sorry if you have already printed them.
Setup Global Alpha Plus 2 Standard.xls
Referance Card Global Game Standard.xls
Political Situation and NOs Global Alpha2 Standard.doc -
Very helpful and adaptable. I also find some of the rules difficult to remember without reference to the rulebooks. These should help. Thanks :-)
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Here a differnet style of IPC/purchase charts for Alph+2.
Open in Word.
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This is great! :-)
Thanks!
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Please post your public files that contain Global 1940 related items here.
Make sure you post the maker of the files so they can be contacted if needed.
Mediafire is a decent free service to upload your files, but feel free to use any you like.
PLEASE DO NOT POST ANYTHING EXCEPT THE FILE AND WHAT IT IS FOR.
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This PDF file can be printed and glued to 3X5 index cards they contain set up, National Objectives, Unit costs, and Diplomacy. They are a low ink solution.
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From MarKalkin:
http://www.easy-share.com/1914534447/Axis VS Allies Global Game X.xlsx
Please find attached a link to my simple yet detailed excel sheet which keeps track of your IPCs from round to round.
There is a war room on sheet 16 which can be entered any time to see the war trends over the game.
Please select the free download option down the bottom (they try to get you to pay).
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Thanks, looks very nice indeed
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I created a Macro-enabled worksheet to help with the banking in AA Global, Alpha +2. It keeps track of income, bonus and banks for each of the 9 countries (with separate banks for UK), and has a handy purchase calculator for tracking your buys. I’ve recently added an archive sheet, so you have a visual representation of the economies.
Installation:
You’ll need Excel 2007 (maybe 2003 will work, I’m not sure) to use this spreadsheet – make sure to enable macros.
1. Download the spreadsheet.
2. Rename the extension from .xls to .xlsm (I had to change it to upload it to this forum).
3. Open the renamed spreadsheet. -
which rules are these?
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These are alpha 2 rules. I’ll post my alpha 3 charts soon….
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