Well done!
ANZAC Autonomy! Anzac declares war on Japan separately from the UK
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I can see how that would work. I assume that if you have the time to build up that many transports and troops to fill them, Japan is not getting too much hassle from Britain or Russia and perhaps the USA has been concentrating too much on Europe. In our group, the USA player tends to build more navy in the Pacific and Japan keeps having to fight naval battles and build more warships to replace their losses. So, Japan tends to not be able to build up a strong enough invasion force. Also, in most of our games, Japan and Germany work to squeeze Russia between them so a lot of what happens in the Pacific is more to hold America off rather than really going after them.
In games where Japan really does try going after America, I have found the key is usually taking and holding Alaska and creating a transport chain from Japan to Alaska to keep pouring in more units for the big attack. Also you need to have a strong enough navy to protect those transports and maybe even blockade the west coast of America. Even if you eliminate the US naval presence, you still need to protect those transports because the US can get at them with aircraft. That still usually takes a few rounds to build up sufficient force, although as an overall Axis strategy that is also helpful because with USA building up to defend the west coast, Germany is given almost free reign in Europe and usually has a much easier time dealing with UK and Russia.
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Right, Knp, the idea is that it is a surprise, crippling, attack on the American mainland (in previous games.) That only really works if America goes after Europe with a vengenance and if America does not do so wisely. (In previous games that meant building in W. USA and walking to E. Canada so you always had a lot of ground forces to defend against KAF. In reality, this shuck was designed to STOP KAF, I believe.)
In Global 1940, I am not sure if you can do a Kill America First strategy. I think it would take so long to hit America that America would have to be blind not to see the danger. (not to mention, in every game I’ve played this far, America is 100% Pacific.)
In Global 1940, based purely on conjecture with no actual experience on how this would play out, I would say the following would have to be done.
1) Get the Japanese fleet combined in SZ 6 on round 1. Attack what you can in China without pulling your planes out of position. One needs at least 2 transports for Philippines and 2 for Hawaii. I would like to see 6 transports totally so you have 3 for each, to be honest, but that means building nothing but transports on R1 really. (26 Starting - 3 Transport leaves 5 IPC for other stuff and you start with 3 transports, so to get 6 you have to build 3 more.)
- On Japan 2 you spank America in both Philippines and Hawaii taking Hong Kong as well (+3 Victory Cities, you should be 1 away from winning I believe. Hong Kong, Pearl Harbor, Philippines, Kiangsu and Tokyo) There is no reason America should have seen this coming so you should have crushed their fleet in Pearl (because most players combine here. So you should have enough to crush this + 3 planes from Hawaii - I hope.) Take planes as losses after damaging your capitol ships. (Pearl will repair them on your next turn anyway. And you should have plenty of aircraft to reinforce during NCM.)
I’m not sure if this would work. From here you can shuttle from Japan to Hawaii to W. USA with an attack on Alaska as well - perhaps.
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Interesting strategy. If the US collects all it’s Pacific navy around Hawaii, then the Japanese Navy will surely pound it out of existence and have a strong edge out there. In this game, if you wanted to use Alaska as a base so at least some of your invasion force would not have to rely on transports, you would either need to use the Aleutian Islands which would create an extra step on the way to W USA or build a naval base on Alaska so the transports can go straight to and from Japan. Not completely sure how well you would be able to actually invade W US since I’m sure US would start building like crazy there. On the other hand, if you stick all the rest of your navy off of W US, you could cut their income down alot with the convoy raiding. Plus, you would be costing US about 3 NOs, 4 if you could take and hold Mexico or even Central America. Also, with Alaska or Hawaii as a base, you could use strategic bombers to blast the WUS IC and keep costing them repair points. So maybe US couldn’t build as much defense as they would like there and in 2-4 rounds, Japan might have enough invasion force to take W US. Again, with US working against Japan, Germany and Italy could run amuk in Europe and Africa so it helps the overall Axis plans as well.
One thing though, with this strategy, aren’t you pretty much forgetting any chance of grabbing up the money islands in DEI? Do you think that India and ANZAC would present too many problems while you are dealing with and building up against USA?
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OMG who plays AAR 2nd edtion anymore anyways……its a kids game compared to Global 1940. Although the rules don’t change weekly like global though.
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Last time I checked, I was still Queen of classic at the AAMC tournaments (I skipped the tournament last year.) Anyway, it’s fun to get back to your routes and a lot of later strategies stem from strategies that arose from classic.
I am not so much giving up the islands in the south. After the American fleet is dealt with, there is no reason to keep all your warships out East, one can always send the bulk down to deal with the upstart nations along with a transport, maybe two, to deal with armies. Without America heavily invested in warships, England and ANZAC just dont seem that big a threat.
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@Cmdr:
Last time I checked, I was still Queen of classic at the AAMC tournaments (I skipped the tournament last year.) Anyway, it’s fun to get back to your routes and a lot of later strategies stem from strategies that arose from classic.
I am not so much giving up the islands in the south. After the American fleet is dealt with, there is no reason to keep all your warships out East, one can always send the bulk down to deal with the upstart nations along with a transport, maybe two, to deal with armies. Without America heavily invested in warships, England and ANZAC just dont seem that big a threat.
Are you Queen of any recently released games?
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Eh, I could probably unseat a king here or there in Anniversary and/or Global 1940 if I put as much effort into it as I did with classic. I never tried. I have kids now.
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I never tried. I have kids now.
That’s NO Excuse. Don’t hide behind your CHILDREN.
You have a DUTY…
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I never tried. I have kids now.
That’s NO Excuse. Don’t hide behind your CHILDREN.
You have a DUTY…
I had duty. I left the US Army, now all I have are kids. 2 Small ones, 5 and 8, one big one 34.
I have to farm all summer, can all fall, clean all winter and plant all spring, so outside of that, I’m rather busy to put my “Y’all” into it. Perhaps if I decided to buy, ack!, vegetables instead of growing them, I could put more games on the board, learn my strategies, learn what others do routinely, go back to researching my opponents and kick some tail…./sigh, reading through game after game after game, figuring out how he would respond if I did this, or that, figuring out what my best response would be, game testing it over and over again on my battlemaps and referring back to it over and again…
Last time I did that was when I crushed a former moderator into the dust, it was fun for the payoff, great when he left the boards, but boy was it a lot of work!
Somewhere out here I have an article the site published about how to dissassemble an opponent. Look it up if you’re interested. It’s no big secret, more of an overall guide on how to play these games to win and make sure you don’t do something silly like giving yourself a situation where Germany can kill someone and Italy can blitz tanks in to kill the Russian Air Force.
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Alright fine, you win.
Whatever you say Grandma!
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@Cmdr:
For which game? AAR or 2nd?
I mean for specifics, the “general” idea is a surprise strike. In both games you sort of set up like you normal would for the Indian Ocean with some extra transports then hit W. USA/Alaska at the same time with units from Japan/Solomons. (Units your opponent thought were going into Russia/Australia-New Zealand.)
In either event, you’re only creating the option for KAF by slowing down just a little in KRF. If America plays along, you can go crush them, if they see the trap and defend, well you always did want to go to Maui and Sydney, right?
AAR but All the other posts indicates its almost the same. But the same idea is there. My KAF suprises my opponents in AAR because the were used to me going through Africa or playing JTDTM. (Personally I don’t like JTDTM because it is so historically wrong but It seemed to work.) Now they always guard Alaska and So I take Africa and leave Germany to spend money on Sealion for a change or the Moscow tank drive
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@The:
@Cmdr:
For which game? AAR or 2nd?
I mean for specifics, the “general” idea is a surprise strike. In both games you sort of set up like you normal would for the Indian Ocean with some extra transports then hit W. USA/Alaska at the same time with units from Japan/Solomons. (Units your opponent thought were going into Russia/Australia-New Zealand.)
In either event, you’re only creating the option for KAF by slowing down just a little in KRF. If America plays along, you can go crush them, if they see the trap and defend, well you always did want to go to Maui and Sydney, right?
What is: JTDTM
AAR but All the other posts indicates its almost the same. But the same idea is there. My KAF suprises my opponents in AAR because the were used to me going through Africa or playing JTDTM. (Personally I don’t like JTDTM because it is so historically wrong but It seemed to work.) Now they always guard Alaska and So I take Africa and leave Germany to spend money on Sealion for a change or the Moscow tank drive
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JTDTM stands for:
Japan
Tank
Drive
To
MoscowI am probably thread hijacking but this thread ended a page or 2 ago
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@The:
JTDTM stands for:
Japan
Tank
Drive
To
MoscowI am probably thread hijacking but this thread ended a page or 2 ago
Like that’s gonna happen……
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Saving your money with ANZAC is a great idea……What 3 things are you gonna build?
An IC and 2 ACC’s
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2 Battleships and a Star Destroyer?
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2 Battleships and a Star Destroyer?
Hey, wait a minute. I thought ANZAC’s target was Tokyo, not Tatooine.
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@Idi:
Saving your money with ANZAC is a great idea……What 3 things are you gonna build?
An IC and 2 ACC’s
You don’t need a factory to build a factory. Why would you double your production capacity when on the next turn you barely have enough cash to maximize production.
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I like the Idea of a minor in Queensland.
If the Japs BLITZ for Australia you can produce DOUBLE the defence (up to 6 inf instead of 3). And now you can build units that START within range of attacking territories that actually matter.
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@Idi:
Saving your money with ANZAC is a great idea……What 3 things are you gonna build?
An IC and 2 ACC’s
You don’t need a factory to build a factory. Why would you double your production capacity when on the next turn you barely have enough cash to maximize production.
Thanks for the IC tip….your my hero!