The price alone should justify the number of builds because no other unit is limited in any manner. To limit builds because you made the cost too cheap is not Axis and Allies. It is silly Xeno style rules.
Oh I see…so you can build 12 paratroopers and so for you is historical?
Special units like paratroopers must have limits
If you did that and spent 12 X 10 or 120 IPC to build that nonsense, you would have lost the game. Thats why you make them refect their ability, so the economics will take care of the ‘historical’
If you made 5 IPC battleships, every nation will always have 5 battleships. But this is not AA or historical either. The PRICE justifies the economics of the buy, not the Xeno rules or artificial limits because they invented a game breaker
The Japanese will take Russia with dropping 5 of these each turn behind Soviet lines. THey will also due to the 4 space reach constantly invade Alaska, Australia and other spaces just because they now got cheap air planes that bring infantry 4 spaces for 5 IPC each. Your often cited example of Italy and Germany would have them using Air transports to invade UK, and use a few naval transports for the armor. Italy also usually buys infantry so your point is moot. The US player will max out air transport every turn and land the maximum each turn, which is ahistorical. Japan will do the same against Russia and quickly block out the Russians from the border, while taking the interior.
The limit is 5 paratroopers on the gameboard not each turn!!!
Air transport cannot land in the same territory as paratroopers.
They must return to their base or land on a friendly zone so at least 2 spaces to drop and 2 toeturn.
We play over 15 games like this and no one used air transport as you mentionned.
Thats what i am saying, every turn each player will have 5 of these 5 IPC air transports and attack some NEW PLACE WITH 5 more infantry EACH TURN. 5 different places with one infantry each or just one either way the game is broken. Germany lands 5 in Russia, and Italy does the same, both from Romania into Russia. Also, France is 2 spaces from UK.
Also paratroopers are just infantry, not a new unit. The air transport is supposed to support the OOB rules from the game of which paratroopers are just normal infantry. Because YOU have them as specialized units does not mean FMG has them that way. You must take the OOB rules and build the air transport around that. Because it works in some completely different set of house rules and map does not mean it works for AA maps.
You know what? because good player will see this poor strategy and is going to laugh.
Build a lot of air transport and paratroopers, no more money to build anything else!!
Wow…I’m amaze!!!
Or spend 25 IPC to land another 5 infantry 4 spaces away each turn…. poor mans naval transport. You can’t argue that Italy “cant afford them at 10 IPC” then claim at 5 IPC they will have “no money for anything else”
Now you see that artificially inventing a number of 5 out of thin air as an upper build limit is not axis and allies? It reflects nothing in terms of capabilities of the nations involved. Its just an invented rule you just made up to cover the fact that you made air transport ridiculously cheap.
Before to say anythnig in the air…just try it.
You’re jealous because you’re not the only one has to invent ridiculous rules… evil
I just know it wont work. The unit is too cheap and if you start down the road of limiting units, then make the same rule for all pieces…limits on builds… but thats not AA. People dont like Xeno style rules and if they did Xeno would do much better.