@kcdzim:
@dadler12:
Why not have them cost 7 IPC but allow fighters and tactical bombers to intercept them as they do strategic bombers? This would cause people to protect them with more expensive fighter units (similar to protecting transports with a surface navy). Or how about tying the use of air transports to functional air bases? Say, infantry can only be loaded onto an air transport from a functional air base?
A: Tactical Bomber cannot intercept strategic bombers under current rules. They can scramble, which is different. I mention that just so it’s clear that you’re suggesting a rule change as well.
B: Chances are if your territory is being attacked and you have fighters available, they’re likely to be far more useful to defend the territory (defend at 4) than they are to intercept (at 2). So interception would probably NEVER be helpful, unless you’re talking even overflying a territory with planes (similar to the old AA rules), in which case it’ll never happen.
C: I’d argue, if they’re going to be as cheap as a naval transport, then they can only end a turn in a territory with an airbase. It wouldn’t matter if the airbase was functional (that would just give a bonus to movement).
Otherwise they absolutely should cost 10, because they’re FAR more flexible than a naval transport, even if it’s only one infantry (and especially if it’s 2 infantry NCM). Aircraft movement flexibility and transport space should cost quite a bit. Compared to a tank, it basically 3 ipcs more valuable for that movement OVER the ability to blitz (if you assume 1 ipc for the additional defense as a seperate line item). If it moves more than 4 and can drop a unit in an empty enemy space (or 2 in NCM) they should absolutely cost 10.
Good points kcdzim, so how about this…
Let me begin by saying these ideas would apply to an 7 or 8 IPC 0/0/4 air transport which can carry 1 infantry
A & B. Air transports are defenseless, so if a fighter intercepts it without an escort it is immediately destroyed. Also any air units that can scramble to defend can also scramble against an air transport/airborne assault (tac bomber and fighter) which would initiate an air battle similar to scrambling to defend against an amphibious assault. The infantry on board would not be “dropped” until the air battle is resolved. This way since an air transport is defenseless if it is not escorted it is automatically destroyed. Maybe this would work because air transports would require escort fighters to be used effectively. What do you think?
C. My idea of tying air transports to air bases was to restrict their movement. I like the idea of only being able to load an air transport in an air base because it restricts the movement of air transports to territories surrounding an air base. But ending a turn in an air base is a good idea as well. Maybe combining them is a good solution? Air bases are required to load troops onto an air transport and all air transports must end their turn at an air base. I like the idea of the air base being functional because that gives a way for an opponent to counter an air transport fleet with strategic bombardment. Ideas?