11L - '41 RisingDragon (Axis) vs DutchmanD (Allies), +NO, -Tech, 9 bid

  • '10

    I haven’t read in the rule book for a long time, but that’s how it’s played in Anni.  You wouldn’t believe all the revisions that Harris did in the FAQ on the sub rules.  That rule book is written terribly and some clown failed miserably on the editing.

    Feel free to ask some other players. Also, if you ever play on triple A it follows the same set of rules from the FAQ.

  • '10

    Added the Chinese moves to the map as well.

    Russia 2
    Has $34

    Purchases
    5 arm
    3 inf
    Save $0

    Combat Moves
    Manch (1 inf)
    3 inf Bury

    Ukraine (1 inf)
    3 inf, 1 art Caucasus

    Norway (2 inf)
    2 inf, 1 art Fin
    arm Kar

    z38 (1 tnp)
    1 bom from Caucasus

    Belo (1 inf)
    3 inf from Kar

    Combat
    Belo
    A:
    DiceRolls: 3@1; Total Hits: 13@1: (1, 5, 3)

    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Belo taken with 2 inf

    manch
    A:
    DiceRolls: 3@1; Total Hits: 03@1: (5, 4, 5)

    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Sov inf dead

    Round 2
    A:
    DiceRolls: 2@1; Total Hits: 12@1: (3, 1)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    Manch taken with 2 inf

    Nor
    A:
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (2, 4)1@3: (5)

    D:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • '10

    German inf dead

    Round 2
    A:
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (5, 1)1@3: (5)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    Norway taken with 2 inf, 1 art, 1 arm

    Ukraine
    A:
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (2, 4)2@2: (6, 5)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '10

    Round 2
    A:
    DiceRolls: 2@1 2@2; Total Hits: 22@1: (4, 1)2@2: (6, 1)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    Ukraine taken with 3 inf, 1 art

    z38 cleared

    NonCombat Moves
    bomber lands Aus
    aa gun Kar > Fin
    2 inf caucasus > E Ukr
    3 arm Caucasus > Moscow
    1 inf Moscow > Arch
    2 inf Moscow > E Ukr
    1 inf Ural > Arch
    4 inf Bury > Stano
    6 inf, 3 arm, aa gun Caucasus > Ukraine
    sub z6 > z12

    Mobilization
    5 arm, 1 inf Moscow
    1 inf Kar
    1 inf Caucasus

    Collect $33
    Has $33

    02Brus.AAM

  • '10

    You signing up for the DAAK Anni tourny?

  • '10

    hey dd, prob not…haven’t played on daak for 3+ years…still learning the ropes on anni too.  good luck tho!

  • '10

    Ropes on Anni:

    1. Throw out any Revised strats. They are terrible in Anni and will only get you loses.
    2. Japs approach Russia via Persia, not across Siberia or China. This is one of the hardest ideas for Revised players to get.
    3. Axis really need Egypt to win (unless #8 below is going on). So, accordingly, Allies need to hold it to keep that from happening.
    4. Axis cannot afford to trade France in Anni.  It’s worth $11 to the Brits!  Plus it cripples the Germans on the eastern front by stiffling reinforcements that would otherwise head east. The Axis can still win by trading it a little, but you better have a pretty solid plan for why you are trading it or it will end badly for the Axis.
    5. Watch out for the Italians on the eastern front! They can open a hole in the front for German armor (otherwise known as the Ruso-Italian Gambit).
    6. Axis: Keep the damn Russians from getting that $10 NO.  Once is OK, so long as the Japs are rolling, but more than that and you have major problems.
    7. A dead broke UK means Axis win. Break them.
    8. If the Germans can camp in Karelia for numerous consecutive rounds, or take caucasus without Russia being able to take it back, game over.

  • '10

    thanks for the tips…looks like i’m toast then, having failed/or about to fail on several of the points!  :-D

    Jap2

    1 ic 2 inf 2 arm 1 rtl 1 dd

    -fuk mt
    kwa 1 inf twol
    -hup mt
    sui 1 inf twol
    -nin mt
    sui 2 inf twol
    -sik mt
    yun 2 inf twol
    -bur mt
    yun 1 inf twol
    -z48 1 dd
    z57 2 ftr
    z60 1 ftr
    -z45 1 trn
    z60 cwol
    -kia 2 inf
    kwa 1 inf
    phi 1 inf 1 arm
    fic 2 ftr
    -man 2 inf
    sui 1 inf
    jap 1 inf 1 rtl
    z62 2 ftr
    -bry mt
    jap 1 inf twol
    -haw 1 inf
    phi 1 inf 1 rtl
    z50 1 cru 1bb

    z48
    a
    DiceRolls: 3@3; Total Hits: 23@3: (5, 1, 1)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    z48 cwlo 1 ftr

    haw
    a
    DiceRolls: 2@2 1@3 1@4; Total Hits: 02@2: (4, 6)1@3: (6)1@4: (5)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '10

    haw
    a
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    haw twol

    kia
    a
    DiceRolls: 2@1 3@3; Total Hits: 02@1: (3, 2)3@3: (6, 5, 4)
    d
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • '10

    kia
    a
    DiceRolls: 2@1 3@3; Total Hits: 12@1: (2, 1)3@3: (6, 4, 4)
    d
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

  • '10

    kia
    a
    DiceRolls: 2@1 3@3; Total Hits: 22@1: (5, 5)3@3: (6, 1, 2)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    kia twol

    man
    a
    DiceRolls: 2@1 3@3; Total Hits: 02@1: (2, 4)3@3: (6, 5, 5)
    d
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

  • '10

    come on

    man
    a
    DiceRolls: 2@1 3@3; Total Hits: 22@1: (1, 3)3@3: (5, 5, 2)
    d
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

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