Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
11L - '41 RisingDragon (Axis) vs DutchmanD (Allies), +NO, -Tech, 9 bid
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I haven’t read in the rule book for a long time, but that’s how it’s played in Anni. You wouldn’t believe all the revisions that Harris did in the FAQ on the sub rules. That rule book is written terribly and some clown failed miserably on the editing.
Feel free to ask some other players. Also, if you ever play on triple A it follows the same set of rules from the FAQ.
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Added the Chinese moves to the map as well.
Russia 2
Has $34Purchases
5 arm
3 inf
Save $0Combat Moves
Manch (1 inf)
3 inf BuryUkraine (1 inf)
3 inf, 1 art CaucasusNorway (2 inf)
2 inf, 1 art Fin
arm Karz38 (1 tnp)
1 bom from CaucasusBelo (1 inf)
3 inf from KarCombat
Belo
A:
Rolls: 3@1; Total Hits: 13@1: (1, 5, 3)D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Belo taken with 2 inf
manch
A:
Rolls: 3@1; Total Hits: 03@1: (5, 4, 5)D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Sov inf dead
Round 2
A:
Rolls: 2@1; Total Hits: 12@1: (3, 1)D:
Rolls: 1@2; Total Hits: 01@2: (4) -
Manch taken with 2 inf
Nor
A:
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (2, 4)1@3: (5)D:
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
German inf dead
Round 2
A:
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (5, 1)1@3: (5)D:
Rolls: 1@2; Total Hits: 01@2: (3) -
Norway taken with 2 inf, 1 art, 1 arm
Ukraine
A:
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 4)2@2: (6, 5)D:
Rolls: 1@2; Total Hits: 01@2: (6) -
Round 2
A:
Rolls: 2@1 2@2; Total Hits: 22@1: (4, 1)2@2: (6, 1)D:
Rolls: 1@2; Total Hits: 01@2: (4) -
Ukraine taken with 3 inf, 1 art
z38 cleared
NonCombat Moves
bomber lands Aus
aa gun Kar > Fin
2 inf caucasus > E Ukr
3 arm Caucasus > Moscow
1 inf Moscow > Arch
2 inf Moscow > E Ukr
1 inf Ural > Arch
4 inf Bury > Stano
6 inf, 3 arm, aa gun Caucasus > Ukraine
sub z6 > z12Mobilization
5 arm, 1 inf Moscow
1 inf Kar
1 inf CaucasusCollect $33
Has $33 -
You signing up for the DAAK Anni tourny?
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hey dd, prob not…haven’t played on daak for 3+ years…still learning the ropes on anni too. good luck tho!
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Ropes on Anni:
1. Throw out any Revised strats. They are terrible in Anni and will only get you loses.
2. Japs approach Russia via Persia, not across Siberia or China. This is one of the hardest ideas for Revised players to get.
3. Axis really need Egypt to win (unless #8 below is going on). So, accordingly, Allies need to hold it to keep that from happening.
4. Axis cannot afford to trade France in Anni. It’s worth $11 to the Brits! Plus it cripples the Germans on the eastern front by stiffling reinforcements that would otherwise head east. The Axis can still win by trading it a little, but you better have a pretty solid plan for why you are trading it or it will end badly for the Axis.
5. Watch out for the Italians on the eastern front! They can open a hole in the front for German armor (otherwise known as the Ruso-Italian Gambit).
6. Axis: Keep the damn Russians from getting that $10 NO. Once is OK, so long as the Japs are rolling, but more than that and you have major problems.
7. A dead broke UK means Axis win. Break them.
8. If the Germans can camp in Karelia for numerous consecutive rounds, or take caucasus without Russia being able to take it back, game over. -
thanks for the tips…looks like i’m toast then, having failed/or about to fail on several of the points! :-D
Jap2
1 ic 2 inf 2 arm 1 rtl 1 dd
-fuk mt
kwa 1 inf twol
-hup mt
sui 1 inf twol
-nin mt
sui 2 inf twol
-sik mt
yun 2 inf twol
-bur mt
yun 1 inf twol
-z48 1 dd
z57 2 ftr
z60 1 ftr
-z45 1 trn
z60 cwol
-kia 2 inf
kwa 1 inf
phi 1 inf 1 arm
fic 2 ftr
-man 2 inf
sui 1 inf
jap 1 inf 1 rtl
z62 2 ftr
-bry mt
jap 1 inf twol
-haw 1 inf
phi 1 inf 1 rtl
z50 1 cru 1bbz48
a
Rolls: 3@3; Total Hits: 23@3: (5, 1, 1)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
z48 cwlo 1 ftr
haw
a
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (4, 6)1@3: (6)1@4: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
haw
a
Rolls: 2@2; Total Hits: 12@2: (1, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
haw twol
kia
a
Rolls: 2@1 3@3; Total Hits: 02@1: (3, 2)3@3: (6, 5, 4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
kia
a
Rolls: 2@1 3@3; Total Hits: 12@1: (2, 1)3@3: (6, 4, 4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
kia
a
Rolls: 2@1 3@3; Total Hits: 22@1: (5, 5)3@3: (6, 1, 2)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
kia twol
man
a
Rolls: 2@1 3@3; Total Hits: 02@1: (2, 4)3@3: (6, 5, 5)
d
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
come on
man
a
Rolls: 2@1 3@3; Total Hits: 22@1: (1, 3)3@3: (5, 5, 2)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1)





