Being axis is easier in these newer versions than the previous classic versions. The three steps it takes America to get to Europe is a HUGE help to the Axis. But here is my Germany and i can win 5/10 games doing this. turn 1 buy all infantry YES all infantry then take out the allied navy with German navy and fighters/bomber. Consolidate all Eastern German forces in one territory. Turn 2 buy again ALL INFANTRY again. Move the Infantry you bought turn 1 west so you can defend against Normandy invasion also move your fighters with the infantry in the west. All the forces you consolidated retreat west closer to Germany don’t worry the German battering ram is coming. Turn 3 buy all tanks move the infantry from turn two east and consolidate all forces in the EAST. Turn 4 buy tanks move the massive consolidated force south never separate the infantry from the tanks. turn 5 move tanks from turn 4 south with the main force. Turn 6 Russia should be like OMG i cant kill that massive force you should be able to take caucuss now. With japan my goal #1 is to take India at all costs if Japan has failed to do this use the German army in Caucuss to take India now you can separate the tanks from the infantry to take India. Russia will take your infantry you left behind but that is fine and retake caucuss that is fine too . now Japan is free to take Asia at will, Germany should begin to pound Russia wherever avail and take easy territories do not commit to a suicidal battle to Russia. By now the Allies can pose a threat to Western Europe. But Germany and Japan should be collecting massive IPC’s Russia is doomed here in a few turns they just cannot deal with a mobile Japan and Germany and defend itself on two fronts. I see a lot of German players go north i do not agree with this becasue there is nowhere to break out like there is in the caucuss and also if Germany can break out into Asia they can knock the allies out of asia as well. with the defense boost tanks have now they are the most affordable attacker and blocker in one land unit and with some infantry cannon fodder they are nasty on offense and defense. I go mass tanks with Japan and Germany. If you cannot win with the Axis in the newer versions you are doing something wrong. Either not attacking enough or buying aircraft or navy. Germany really doesn’t need a navy and has enough aircraft to hold the whole game as long as you don’t loose them foolishly. On paper the Allies have the advantage by getting 3 turns to axis 2 and also should have an IPC advantage. But Germany is so massive early and it takes Allies 4-5 turns to begin to be effective that’s your window with Japan and Germany about 4- 6 turns after that Allies begin taking the game in their favor. So you must get your objectives done in this time frame. If you just turtle forever with Germany you will loose. And i f Japan leaves India for too long its hard to take especially if UK buys a lot of fighters.
Assigning players to countries axis
-
What skills are needed in a German player, and what skills are needed for a Japanese player?
-
Germany:
- Playing three different fronts(Eastern, Africa and defense of France)
- Being able to work out what percentage of defensive units and aggressive units to build when having to guard against D-Day but still attack Egypt and the USSR
Japan:
- Being able to use transports well
- Controlling a large fleet
Just my thoughts
-
thanks!
-
@strategic:
What skills are needed in a German player, and what skills are needed for a Japanese player?
Ability to think tactically and strategically, and to get along well with others. The particulars can be learned, but 'tis best to start with a strong base.
It is not enough to be a “good German player” or a “good Japanese player”. A “good player” should know the tactics and strategies for all the powers, including knowing how powers can combine their forces for strong effect.
Take, for example, the not-immediately-obvious Japanese air to Ukraine/West Russia/Caucasus trick. In a sample game, say Germany can put 16 units on one of those territories (a few infantry and a lot of tanks), but the Russians can counterattack with 21 units. This is often a trade that’s going to end badly for the Germans. But say Japan flies 4 fighters in to land on the newly captured German territory. Suddenly, Russia can hardly dare to attack. Russian infantry, artillery, with some tanks and fighters may be enough to destroy a German force composed mostly of tanks, if the Russians have superior numbers. But once you drop four fighters on the German territory, the Russians simply often don’t have the attack power to match - they can kill a lot of tanks, but German tanks will survive, and Russia’s power will be broken.
But this never happens if Japan doesn’t remember to work together with its ally, and plan accordingly. If the Japan player just keeps fighters wherever, those fighters will probably not be in position to reinforce German positions when needed. The Japanese player has to watch the German front, and for an opportunity.
-
Take, for example, the not-immediately-obvious Japanese air to Ukraine/West Russia/Caucasus trick.
I recently played a game against my friend, where I was the Axis, and I think that the above move probably won me the game. On G1 I threw pretty much all of the available ground units and fighters at the Caucasus in attempts to capture it… this turned out to be a vital move in crippling the Russian deployment options… later on in the game you only have one “front”/IC to worry about. I also moved 1 or 2 fighters to Norway to harass the various allied ships that were not yet organized into a fleet. On J1 I flew 4 fighters to the Caucasus… later on in the game these fighters are even more valuable becuase they can be used to shore up the holes in your German lines, especially when you are pushing to Moscow. Using this joint J and G strategy, I didn’t even have to devote many of my IPCs to attacking Russia as Japan.
Overall, you definently have to be agressive as the Axis right out of the gate.