@bakerbei I thought the Nimitz card was great for Global until you read the booklet and it says it doesn’t apply to seazones w/ naval bases. Which makes it really not that effective since most of the game you are staging and protecting naval bases. I think it would be really interesting if it let you get the 4th movement point. In fact I think I am going to just ignore the booklet rule and allow the Nimitz card to use the naval bases.
THE 10 COMMANDMENTS (and then some…) OF AXIS AND ALLIES GLOBAL 1940
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I will go into more detail on a separate document and/or thread later when I have time, but these in my belief are what ALL mentioned playing tips can be catogorized into…details later…
THE 5 COMMANDMENTS OF AXIS AND ALLIES GLOBAL 1940
1. THOU SHALT STUDY THY MAP
2. THOU SHALT KNOW THY PIECES
3. THOU SHALT KNOW ECONOMIC CAPABILITIES AND BONUSES
4. THOU SHALT STUDY LOGISTICS
5. THOU SHALT MEASURE IMBALANCES
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6. Thou shalt study your opponent
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7. thou shalt not show mercy
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8. Thou shalt have thy Purchase ready when it is thine turn
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9. THOU SHALT DOUBLE CHECK THY CAPITAL.
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Thou shalt purchase only what thou will need later
Thou shalt not cry about ‘bad dice’ -
8. Thou shalt have thy Purchase ready when it is thine turn
That’s a bit iffy. It’s great for a fast game, but with newer players or with a nation that’s greatly affected by the nation immediately before it it’s impractical. And the only way it helps is to keep the game shorter, which doesn’t affect victory.
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10. Thou shall not be timid attacking as the allied player.
11. Thou shall attack thine foes with the USA as soon as they are able to do so.
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12. Thou shalt bring beer.
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12. Thou shalt bring beer.
13. Thou shalt keep thy beer well away from the game board, lest thou should sully it with a spill.
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14. Thou shalt have Kreighund available to answer questions online during gameplay.
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15. Thou shalt not anger thy dice gods
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16. Thou shalt not turtle as the Soviet Union.
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- Thou shalt not fall asleep during play.
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- Thou shalt not cry about unrepresented tactical matters (e.g. effect of good commanders, the difficulty of wooded terrain, etc) in a strategic board game.
- Thou shalt not criticize the lack of political details (e.g. late German mobilization in 1943, unrepresnted meglomaniacs, etc) in a simple boardgame.
- Thou shalt not criticize the lack of technical representation between playing pieces (e.g. difference between tank varients) when they are representative of corps and armies.
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- Thou must understand that war is first of all a study in political will and economics. Carefully count the costs before declaring war and then again before every move and thy opponents move.
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- Thou shalt not throw the game board when thou suffereth a defeat.
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- Before starting a game, thou shallt search the internet thoroughly, to see if your rulebook and setup charts are still correct.
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- Thou shalt not throw the game board when thou suffereth a defeat.
im going to BG hell for this :lol: :-D :-o :evil:
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- thou shalt play the latest Alpha- even if it annoys us all :wink:





