When you’re close to taking Sydney as a final VC, u’ll find yourself producing over 90 IPC’s hehe… The trick with the US is to destroy Japan’s Navy piece by piece. This allows Hawaii and Sydney to be safe from a Japanese invasion wich denies them victory. U’ll find that the caroline islands are also very important. This gives a 1-turn passage into mainland China where you can almost land anywhere and create a gap in that japanese front (or, even better, if the japanese player built an IC, to take it away :)), and please land before India is captured.
Two basic questions about length and balance
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cheers!
- how long it takes to play the game on average?
- is it balanced? if not, which side has the upper hand?
thanks so much!
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1. If you play until it’s obvious who will win, it takes at most 5 hours since…
2. The game is heavily biased towards Japan, who can guarantee taking India on turn 3. Thus is the reason for the alpha setups -
thanks and thanks
what is the ‘proven’ alpha-set up or normal bid to balance that?
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thanks and thanks
what is the ‘proven’ alpha-set up or normal bid to balance that?
http://harrisgamedesign.com/phpBB3/viewtopic.php?f=36&t=2568
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thanks! you rock! :-D





