99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
Do Air Bases / Naval Bases, stop the Blitz?
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AA Guns and Industrial Complex’s stop the blitz.
Do Air bases and Naval Bases?
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Yes they do too.
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Why? That makes no sense. Why would a naval base stop a land blitz? BTW if a TT with a naval or airbase is captured, does base useable by attacker or is it destroyed?
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Troops are stuck in harbor pubs, too drunk to blitz on ;)
It makes sense in a way, that, in order to capture strategic structures like airports and harbors, you need time and units to take control over these. Okay you can’t blitz through, but you get the AB/NB in return.
Captured NB/AB’s can be used by the conquerors, but not in their own non-combat phase of the same turn.
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if AB and NB stop the blitz, then there will be no blitzing in W. Europe. All of the TT have something.
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if AB and NB stop the blitz, then there will be no blitzing in W. Europe. All of the TT have something.
Except Holland