I like buying a carrier first round with Germany. If UK builds a factory in cairo then he also has to kill the fleet in 97. If he does both of these then London is very light and I would probably build 9 transports with Germany to take UK. Once Uk is gone on T3, which is almost a 100% if UK attacked 97, 96, and bought the IC first turn, then Italy is free to take Cairo and get the IC in Egypt. Italy for the rest of the game would be making 30+. All you have to do is make sure you leave enough Units on Uk that US can’t liberate. Yes, Russia will be making a lot of money at this point, but only for a turn or two. Then you get her back down into the 35 range. Italy will soon be pressuring russia the Caucus region, and US won’t have many places that he can go besides norway. I think if Germany builds navy it is safer to wait till R2 to build the factory in Egypt. I also build a factory in persia R2 with UK. Use transport off egypt to pick man up and take persia R1.
Actual rules for A&A Europe 1940, first Edition?
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Hello,
when playing A&A Europe 1940 (i have got first, not second edition), which are the correct rules to play? Are there Alpha Rules for A&A Europe 1940? If there are some, send me a link please.
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I see. Is the map identical? Besides using the AA as AAA, ist there anything else I have to consider if I play 2nd Edition with the first edition game?
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The maps are identical.
As far as physical components go, the biggest change is the replacement of the cardboard AA guns with plastic AAA. That can be gotten around by placing control markers under the AA guns to indicate ownership. There were other changes, but they’re all cosmetic (new sculpts for the Italians, etc.), so they’re not going to impact game play.
There were significant changes to the rules. The areas of biggest impact were politics, AA guns, scrambling, placement of new industrial complexes, strategic bombing raids, and convoy disruptions.
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Fine, so I can choose between both versions. thanks a lot fot the anserwers!





