WOW are you kidding me? they’re completely removed from the board when captured?
Here’s my proposal,
When an Anti-Air Gun is captured, it’s damaged opposed to being removed. 3 damage points are inflicted to the AA, rendering it inoperable and immobile.
the owner of the AA then has to repair it on Purchase/ Repair Units Phase.
This is, i think, a better solution because if your opponent captures it, he can’t use it to defend a counter attack, he simply “captures it” and if he really wants it must repair it on his next turn.
I mean isn’t repairing it for 3 IPCs better over buying a new one?