11 L 42 mojo (axis) v maxo (allies +6)

  • 2007 AAR League

    ITALY RD 30
    9 buck,  pay 3 damage, 6 left,  2 inf

    COMBAT
    2 inf + 4 fig + 3 bom fra> nwe

    DICEY
    nwe
    2 inf + 4 fig + 3 bom
    DiceRolls: 2@1 4@3 3@4 ; Total Hits: 52@1: (1, 3)4@3: (3, 4, 2, 1)3@4: (1, 6, 5)

    1 inf
    DiceRolls: 1@2 ; Total Hits: 11@2: (2)

  • 2007 AAR League

    nwe taken 1 inf lost

    NCM
    4 fig + 3 bom> fra
    1 inf + 1 arm ita> fra

    MOBILIZE
    2 inf ita

    COLLECT 9

    map

    11L 42 ITA 30 maxo v mojo.AAM

  • 2007 AAR League

    so i never even knew which cities were VC in this game.  i took a look and i see i’m up 11-8, Usa can make it 10-9 by taking shanghai.
    i think the bigger stat is being up 4-2 in capitol cities. Yes i think i can take manchuria back and keep you off the mainland for awhile, but it will take alot for me to sink a fleet and get another capitol or VC
    so i dunno what ya wanna do. This game has been awesome, but at some point we need to end it.

  • '10

    We can play for several more rounds and see what happens. If things don’t change significantly we can call it a draw. I’ll post a little later

  • '10

    US 30  buy 10inf 2ftr cv save 1

    CM

    13inf egy>>trj ( )

    bmb egy sbr ita  3bmb man sbr jap

    aa ita/jap DiceRolls: 4@1; Total Hits: 14@1: (3, 1, 6, 3)  damageDiceRolls: 4@6; Total Hits: 44@6: (1, 5, 3, 3)

  • '10

    italy @5  japan @6  of course the best hit gets wasted

    NCM

    2bmb jap>>man  bmb ita>>uk  aa egy>>trj  arm bry>>man  inf wca>>ala  8trn z62>>z64  3bmb egy  inf man>>bry

    mobilize 10inf wus  cv 2ftr z10  collect 45+15+1=61

    China sits tight

    maxo_v_mojo 42 30fUS.AAM

  • 2007 AAR League

    or we can do like we do in a tourney, and roll 1 masive battle.  i think i like that better. might be fun.

  • '10

    @mojo:

    or we can do like we do in a tourney, and roll 1 masive battle.  i think i like that better. might be fun.

    How does this work ?

    Anyway  should we play on it is my intention to sbr Germany this turn with the Soviet bomber. So do it and you can post Japan and Germany together.

  • 2007 AAR League

    we would combine all our land and navel units and just attack. so they would all attack together.  we would roll to see who attacks.  i like it better than a draw.  so if you wanna do it we need to do it at the end of a rd.  we just completed rd 30.  i’ll do it now, give it a couple rds.  we should decide ahead of time which rd ends it.

  • '12

    heck, you guys are only in round 30…  Tyzoq and I have a game in round 41 and absolutely no end in sight.  it could go 100+ rounds…  :-o

  • '10

    @mojo:

    we would combine all our land and navel units and just attack. so they would all attack together.   we would roll to see who attacks.  i like it better than a draw.  so if you wanna do it we need to do it at the end of a rd.  we just completed rd 30.  i’ll do it now, give it a couple rds.  we should decide ahead of time which rd ends it.

    I’m not a big fan of that mojo.  Seems somewhat unrealistic to me….sort of similar to flipping a coin except you have a 100+ advantage in TUV, more units on the board plus a much better skew.

    There’s no shame in a stalemate. Play on.

  • 2007 AAR League

    ok i’ll post tonite.

  • '10

    Cool

  • 2007 AAR League

    sorry about last night, passed out  :-P

    JAPAN RD 31
    54 buck,  pay 4 damage ( fic),  50 left,  10 arm

    COMBAT
    2 arm blitz> sfe> bury
    5 fig jap> bury

    1 inf yak> chert  MT

    DICEY
    2 arm + 5 fig
    DiceRolls: 7@3 ; Total Hits: 47@3: (4, 5, 1, 6, 3, 2, 3)

    1 inf
    DiceRolls: 1@2 ; Total Hits: 01@2: (4)

  • 2007 AAR League

    bury taken 0 loss

    NCM
    5 fig> jap
    14 inf + 3 arm + 1 aa yakut> chert
    2 inf nin> sui
    1 if kia> sui
    6 inf + 4 rtl + 10 arm hup> sui
    10 arm china> sui
    4 inf china> nin
    16 arm + 2 fig fic> hup
    2 inf fic> fuk
    8 inf burm> yun
    1 aa ind> burm
    3 inf ind> per

    MOBILIZE
    5 arm russ
    3 arm ind
    2 arm fic

    COLLECT 56

    map

    11L 42 JAP 31 maxo v mojo.AAM

  • 2007 AAR League

    RUSSIA 31

    SBR > germ

    i’ll feel bad if i shoot it down, ya right

    aa gun
    DiceRolls: 1@1 ; Total Hits: 01@1: (2)

    damage
    DiceRolls: 1@6 ; Total Hits: 11@6: (1)

  • 2007 AAR League

    1 buck,  so germany at 4

    GERMANY RD 31
    52 buck,  4 fig + 1 bom

    COMBAT
    10 inf + 15 arm fin> nor

    DICEY
    10 inf + 15 arm
    DiceRolls: 10@1 15@3 ; Total Hits: 810@1: (5, 3, 4, 5, 5, 3, 2, 1, 5, 2)15@3: (5, 2, 4, 5, 3, 2, 3, 2, 5, 5, 5, 5, 6, 2, 2)

    4 inf
    DiceRolls: 4@2 ; Total Hits: 04@2: (4, 3, 6, 5)

  • 2007 AAR League

    nor taken 0 loss

    NCM
    6 inf + 5 arm + 1 aa fin> kar
    1 aa per> ind
    1 aa cauc> per
    1 aa belo> russ
    1 aa kar> belo
    21 arm kar> russ

    MOBILIZE
    2 fig kar
    2 fig + 1 bom germ

    COLLECT 52

    map

    11L 42 GERM 31 maxo v mojo.AAM

  • '10

    UK 31  buy bb dd 4inf art trn save 0

    CM

    2bmb sum sbr fic

    2inf uk/ 6ftr z6>>nwe w/2bb support

    Fic damageDiceRolls: 2@6; Total Hits: 22@6: (1, 6)

  • '10

    Fic @4

    NWE

    aDiceRolls: 2@1 6@3 2@4; Total Hits: 52@1: (1, 1)6@3: (5, 6, 4, 2, 3, 6)2@4: (6, 1)  dDiceRolls: 1@2; Total Hits: 01@2: (6)

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