Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
Clarafication on global victory cond…
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so from what im reading its 14 victory cities for either side to be the winner?holding them for a entire round also? is there no other conditions for victory?such as the amount of capitals you have taken?or which ones?just wondering if the axis took 2 of the 3 major capitols such as USA UK RUSSIA and either of the minor ones FRANCE ANZAC INDIA…would 3 out of 6 be a victory without 14 cities?
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Axis must have 14 VC’s and one of their capitals to win. Allies wust have all axis capitals and one of their major capitals to win
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It just occurred to me that it’s possible, if very unlikely, for a literal draw to occur, meaning a situation in which neither side has the ability to win according to the game’s rules.
If every capital in the game is taken by the opposing alliance, then no one has won but all sides have lost the ability to continue producing units. China doesn’t matter because their units are incapable of achieving Allied victory conditions due to ACME walls. If this occurs and all existing land units are destroyed or isolated due to loss of transports, then no side could possibly win because no side could conquer any new territory. Such a game would undoubtedly be a thing of legend.





