@Clyde85:
I must disagree with you questioneer, though you do make a very good point, I think the game is more balanced then not. The fact that the game is an uphill battle for the axis isnt a bad thing, as this is a game based on a historical situation, thats how it was for the axis, it really was a gamble. However, the fact that the axis can do so much, much more then was ever even possible realisticly, historically speaking, shows more of a balance then a historical bais.
a. The Soivets do get an extra 18inf, but they are in a pretty much useless area, and given Japans air and naval might, usually wind up dead after 1 or 2 rounds, so they dont do much good to the soviets in their main theater of Europe.
b. This one confuses me, Japan is only 4 spaces away from the WUS, same as the distance between the EUS and Europe. Im not really sure what your trying to say with this, so if you could help me with it.
c. The 9 extra IPCs the Soviets get is an advantage, however, it is so weakly defended, and so easily overrun, with it being very difficult for the soviets to get reinforcments to the area, I would find it as more of a disadvantage. In order to counter and Japanese, the Soviets would have to commit forces, over several turns, away from their main theater, Europe.
d. yeah, no 2 ways about this, the allies are much stronger economicaly, in total agreement here. :-D
I think alot of these ideas are really good, but I dont think they are nessacary to balance the game. However, as optional rules, I think they would be fun to try. I guess we’ll have to wait a see what Larry dose with it.
b and c I will concede to you
b. yes you are right. I noticed this after I typed it. If Sealion and then US spend all $$$ in Europe then Japan goes hard toward Alaska and Hawaii –>WUS/Mexico NOT Asia in order to force the US to defend there thus keeping $$$ AWAY from Europe.
c. Very true that’s why I thought this was almost a wash. agreed. You’re right again.
d. US is OK making this much cash as long as Axis have some ways to counter it through getting more territory, using better tactics and strategy and such.
a. This is the only one I disagree with. Those 18inf ARE huge. You can DOW on Japan (don’t have to attack by the way) on R1, take the Middle East neutrals, and immediatley move those infantry East. Yes you lose some 1 point territories but you can gain half those back by getting the neutrals. Yes it will take several rounds to get them back, however, those 18inf WILL come in handy by rounds 6-7, just when the heat of Germany may be coming. If Japan chases after them, then they are being distracted from the real counterpunch to Sealion- attacking US!!! As the Allies, I would more than welcome this.
Plus with the DOW, you can land a Russian fighter in Scotland–> by the time a G3 Sealion arrives. Germany can’t attack the lone Russian fighter on Scotland G2 because then it would have to DOW on USSR- bad for Axis.
I’m playtesting the G40-Alpha setup with the optional German sub rule to see if this balances the game enough alone because I still think Allies have an edge in this game.