There’s no official answer that I know of. A&A is such an abstracted game that, in one sense, it would be meaningless to say that game unit X corresponds to real-world military (or naval) formation Y. Given the scope of A&A Global 1940, however, the various unit types on the map would roughly correspond to large formations if we were to assume that the allocation of units in the rules corresponds to real WWII numbers. As an example, Germany’s invasion of the USSR was carried out with over 150 divisions – so from that perspective, the small number of sculpts on the actual board could at best only correspond to army groups. At that level, it shouldn’t even be possible to differentiate between the components of the army groups, nor even of their consitutent armies or corps; the highest-level tank formations in WWII were, I think, armoured divisions and (one level further down) tank brigades. So one way to look at the game would be to imagine that we’re not actually seeing the military formations themselves, but rather a patchwork picture showing some of the elements of those formations, with some of these elements being high-level ones and others being lower-level ones (like tank brigades).
Is Oztea's 1941 setup available for Triple A?
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I didn’t know where else to post this. I’m considering giving it a run next Saturday with my buddies, but I wanted to play around with it myself for a little bit first. Is it available on Triple A? And if so, where can I find it? Thanks.
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For the triple a you would have to edit it all in and out, I would give it a go with you if you want
S.A. -
Here is a file with the 1941 setup
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It looks a little different than the Alpha 3 version I copied about a year and a half ago…little different Navy set up in the Atlantic.
Looks good though -
This is the current setup and another file, that doesnt start in edit mode and correctly has the Minor IC on New Zealand
Here is the official setup thread
http://www.axisandallies.org/forums/index.php?topic=30919.msg1122418#msg1122418 -
WOW! What timing! I just got on today looking for the 1941 file after getting a new computer.
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Russia and China are getting steamrolled, I might add a few units for the both of them in their rear areas so they can march to the front slowly.
Maybe like another artillery and infantry for China in the north, and another little task force for Russia in the Urals area.
I am also strongly considering adding a Russian destroyer, and another Sub for them in the arcticAlso ANZAC may get a few units.
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Temporary setup changes to boost allies are
Russia (would gain 22 IPCs of combat units, 24 non-combat units)
+1 Destroyer, +1 Transport SZ 127
+1 Transport SZ 100
+2 Infantry, +1 Artillery, +1 AA gun Yenisey
+1 AA gun Russia
+1 Tank BuryatiaChina (would gain 10 IPCs of combat units)
+1 Infantry Kansu
+1 Infantry Tsinghai
+1 Artillery SikangANZAC (would gain 6 IPCs of combat units, 20 IPCs of non combat units)
+1 Infantry, +1 AA gun, +Airbase Western Australia
+1 Infantry Northern TerritoryIf you are worried about an India Crush, ANZAC can load all its planes in Western Australia then send them to India.
Another concern has been if the US buys all transports round 1 and sends them to Africa turn 2
Germany can stop this by building an airbase in Holland/Belgium and hitting SZ 91 with subs and planes, sinking the US fleet if it dares move there. -
also beware that this file doesnt understand the concept of original ownership.
If Germany captures Tobruk it should revert to Italian control, not become German.Id really like to know if there is a way to fix this outside of edit mode.





