I’m suggesting this rule because my opponent and I have not seen an Axis win in 8 games (euro only). I would like to think that we are at least intermediate players, but the games have been heavily lopsided.
Our first few games featured aggressive Axis opening moves that relied too heavily on the dice; the games ended quickly because at least one major Axis attack would fail early on – when Italy/Germany is making less than Russia/UK and they’ve lost their initial arms superiority, the game is pretty much done. For instance, neither of us has taken France without at least three planes and the full ground force. We’ve also had two Sealion failures, one against an almost undefended London where the dice gods just shat on me. Obviously these attacks won’t fail every time, but it’s hard to spend 30+ mins setting up a game only to risk it on your opening moves.
Our later games have been much more conservative (probably because we got hurt so many times with aggressive moves), but without aggressive play, you can’t get far into Russia before the US comes knocking.
Basically, the Vichy rules do two things:
1. They give the Med to the Axis, or at least make it a battle.
2. They give the Axis a slight boost in troops.
We’re just trying to find a way to a balanced mid-game that doesn’t involve risking the whole game on the opening moves.