Hey dadler: Here’s my latest table on how to maximize the number of useful units
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| Unit
Infantry
Elite Infantry*
Light Tank
Armored Infantry
Artillery
Medium Tank
Medium Tank Dest./ SP Gun
Heavy Artillery
Heavy Tank
Heavy Tank Dest./ SP Gun | Attack
1
2
2
2
2
3
2
2
4
3
| Defense
2
2
1
2
3
2
3
4
3
4
| Move
1
1
2
2
1
2
2
1
2
2
| Cost
3
4
4
5
5
6
6
6
8
8 |
One of the virtues of this system is that it does provide room for a light tank! Also, our chances of ever having both a heavy tank and a heavy tank destroyer seem remote at this point, but we can dream, can’t we? Heck, we could even maybe put in a Medium-Heavy Tank (Panther ?) at 3/3/2/7 and a Super-Heavy Tank (Maus ?) at 4/4/2/10… But maybe that’s just crazy-talk…
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