@Heinrich:
Hi all.
I really don’t like the way subs are treated in this game, maybe the following suggestion.
1 enemy sub in a sea zone can’t be attacked. More subs can be attacked if 1 remains it can dive.
Only when it is on station (in an enemy convoi zone), than it can be attacked once a turn (bye each unit attacking it) and it can fight back once.
If you miss it has dived and cant be attacked till the next turn.
In this way you really create a battle of the atlantic and the creation of hunter groups (a destroyer and a carrier for example) in the center of the ocean. So the allies have to stop resources in the battle of the atlantic just like reality.
What are your opinions?
@McLovin1985:
I’ve never liked the subs rules, they’re nearly invincible if you think about it. Unless you’re a huge fan of destroyers, which I am not.
Other subs should be able to detect enemy subs (makes sense, both subs would have sonar) fighters/bombers should be able to get one chance of destroying enemy subs (with the idea the subs are surfaced until attacked, when missed they submerge), if they miss the defending subs should retreat to one zone away.
Granted their stats aren’t that great but the fact that only destroyers can detect them makes it difficult to deal with them.
Submarines are too puny with the OoB rules. Check out my special sub rules listed today under “house rules”. Give me some feedback.