Yes, it should, but since the game has been obsoleted by a 2nd edition, it probably will not be. However, in cases like this where a rule is clarified in the 2nd edition which also exists in the 1st edition, it’s safe to apply the clarification retroactively to the 1st edition as well.
Axis too strong?
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Just to be clear, in the scenario I am talking about, Germany largely ignores the British navy (at least with planes) and uses the entire Luftwaffe against Russia for the first 3 turns. At best, Russia can take out 1 plane before Germany moves, but that means that Germany is still left with 5 fighters and a bomber to use against Russia every single turn. Russia is not just sitting idle, and is pushing back against Germany, but facing the entire Luftwaffe every turn, there is little Russia can do.
Japan also typically skips Pearl, ignores the British fleet off India, withdraws it’s entire fleet to Japan, buys an IC turn 1 and a destroyer, and uses every single fighter against mainland Asia. Regardless of what the allied player does, Japan typically takes Buryatria, China, and India on J1, but never less than 2 out of 3. The combined fleet is really hard for the US or British to take out as long as Japan keeps fighters on the 2 carriers. By the beginning of J3, Japan has transported at least 10 ground divisions to the mainland, and is churning out 3 tanks per turn on the mainland, so even if the US takes out the Japanese fleet at this point (which is the earliest it can realistically do so, even with an all-out effort), the battle for mainland Asia is already all but over. Not that any of this even matters that much, because as I said, Germany has usually already taken Moscow on G3, or is about to take Moscow.
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Im about 80% sure i can get an allied win in that senario you just described…. I would LOVE japan to leave pearl harbor alone… USA would go KJF (Kill Japan First) with britain and crush the Japanese and in doing so gain so much money they could send units against germany as well.
OR i would go JGF (Kill Germany First) Since you said Germany ignores the british fleet. that means UK probably has the cruiser in the mediterranean & the battleship in the north… then you should buy asome transports and men and start offloading into western europe… EVEN if germany can just take it next turn. if you keep germany fighting for there original territories that means they are sending fewer units to russia. USA can also be threatening Western Europe on turn 2… if UK AND USA are parked and offloading a flow of units into western europe Germany can’t ignor you.
@maulerXX:Japan also typically skips Pearl, ignores the British fleet off India, withdraws it’s entire fleet to Japan, buys an IC turn 1 and a destroyer, and uses every single fighter against mainland Asia. Regardless of what the allied player does, Japan typically takes Buryatria, China, and India on J1, but never less than 2 out of 3. The combined fleet is really hard for the US or British to take out as long as Japan keeps fighters on the 2 carriers.
buy a complex for USA in sinkiang… send a couple of russians, and UK fighter to protect
just leave the japanese fleet alone and send your fleets after Germany in Egypt (if he doesnt take egypt move into the mediterranean)OR since you have the british fleet in india, try going after the transport all on its on by kwangtung.also, just because russia falls the game is not over… especially if the allies can take out 1 of the axis around the same time
a few questions…
1- why are you threatened by the Luftwaffe?. sure planes are strong units but you make it sound like they ALONE are beating russia. planes are only as good as the backup they have. also, if planes are your burden… by AA Guns. also… if the Fighters (which are best defensive unit for a land territory) are off fighting russia (which means they are landing in Eastern german territs. then they are NOT defending Western europe or GERMANY. Try going for a massive amp assault against germany… he will pull the fighter back
2- are you extremely unlucky with dice, or are you playing people with Loaded dice?
3- are you entirely clear on all the rules particularly NEW rules for this game?
4- lets play a forum game… ill be the allies, you do what you described as a WIN for the axis. ill even consider you telling me what to do with russia on turn 1 so your german moves are the same as described
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I know that I’ve taken out Britain on the first move as Germany. But if the Axis stall for too long the Allies will win. The Axis have to move fast if they want to see victory
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4- lets play a forum game… ill be the allies, you do what you described as a WIN for the axis. ill even consider you telling me what to do with russia on turn 1 so your german moves are the same as described
I would be glad to play with you by forum. But I’m new here and not sure exactly how it works. I figured out how to roll dice, but is there a way to keep track of an AA42 board (matching it to the dice rolls and results) without owning the actual game?
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@Hitlers:
I know that I’ve taken out Britain on the first move as Germany. But if the Axis stall for too long the Allies will win. The Axis have to move fast if they want to see victory
true they have to move fast and be aggressive to win,
How are you able to take Britain out on Germany’s 1st turn.
Germany can only send… 1 Tank, 1 Inf., 2 Fighters, 1 Bomber
UK has… 2 Inf., 1 Art., 1 Tank, 2 Fighters, 1 Bomber and an AA GUN.
thats 5 German Units vs. 7 UK, and if they get any hits from the AA Gun you have even less units going in
and UK has at least 1 transport to bring the tank to liberate UK and a shore bombardment on the Highly unlikely chance you conquer UK. and USA can also get there and liberate UKUnless your Extremely lucky or playing with loaded dice or an unlucky amateur player, i dont see how that is possible
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4- lets play a forum game… ill be the allies, you do what you described as a WIN for the axis. ill even consider you telling me what to do with russia on turn 1 so your german moves are the same as described
I would be glad to play with you by forum. But I’m new here and not sure exactly how it works. I figured out how to roll dice, but is there a way to keep track of an AA42 board (matching it to the dice rolls and results) without owning the actual game?
maybe… do you happen to have the program illustrator? or i could send you a mini battle recorder map that you can write the game on. send me a personal message so we can discuss it.
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When i play, Russia falls on R1 or R2, UK falls also on UK1 or UK2, Hawaii falls on US1 or US2,Anglo-Egypt Sudan falls on G1, India falls on J1 or J2. West Russia and Ukraine have fell on R1 or R2. Karelia, Caucases, and Archangel fall on G1. Buryatia falls on J1 but sometimes but not always Yukut and SFE fall on J1. On J1 or J2, Sinkiang and China fall to the Japanese. I typically play as the allies.
My record is 1 win-many losses-possibly 1 tie.The allies are too weak and the axis are way too strong. I hope G40 is a balanced game that both sides can win (and I want to win more too because I almost always lose)
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When i play, Russia falls on R1 or R2, UK falls also on UK1 or UK2, Hawaii falls on US1 or US2,Anglo-Egypt Sudan falls on G1, India falls on J1 or J2. West Russia and Ukraine have fell on R1 or R2. Karelia, Caucases, and Archangel fall on G1. Buryatia falls on J1 but sometimes but not always Yukut and SFE fall on J1. On J1 or J2, Sinkiang and China fall to the Japanese. I typically play as the allies.
My record is 1 win-many losses-possibly 1 tie.The allies are too weak and the axis are way too strong. I hope G40 is a balanced game that both sides can win (and I want to win more too because I almost always lose)
How do both Russia and UK lose their capitals on their own turns?
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It doesn´t make sense, you basically can´t lose Both UK and Russia on t1 or 2…
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I don’t understand how Moscow can fall on G4, much less both London and Moscow. Russia must play aggressively, building a mix of infantry, artillery, and tanks. If Germany sends straight tanks, the Western Allies can drop the hammer much faster.