• '10

    Yeah, that’s why I didn’t do it.  It would take killer luck to actually make any progress.
    What do you think about a 5 sub buy?  Like I said, only ran about two rounds, so I didn’t get a good handle on how bad it would hurt me on the ground, but it kept the German BB alive through UK1, with a sub or three left to finish the Brit navy (well, what wasn’t in the Med.) G2.


  • @eudemonist:

    Yeah, that’s why I didn’t do it.  It would take killer luck to actually make any progress.
    What do you think about a 5 sub buy?  Like I said, only ran about two rounds, so I didn’t get a good handle on how bad it would hurt me on the ground, but it kept the German BB alive through UK1, with a sub or three left to finish the Brit navy (well, what wasn’t in the Med.) G2.

    5 SS where? In Z112? Then, the defense is 5 SS, CC, and damaged BB, right? If you do that, I may decide to attack that fleet with the 3 fighters in England. I’ll get 1.5 hits, you’ll get 1. Then it’s 2 fts vs half a damaged BB, defending at 2. Let’s say both get a hit: you lose a CC and BB for 2 fighters. If I wanted to lose only 1 plane, I may even throw in the tac.


  • If you don’t want the BB to die, you need surface ships, probably a carrier

  • '10

    I lost a plane in the first assault to keep the BB undamaged, for precisely that reason.  Would that influence the decision to attack?

    Also, why “defending at 2”?  Damaged BB still have full att/def values, don’t they?


  • @eudemonist:

    I lost a plane in the first assault to keep the BB undamaged, for precisely that reason.  Would that influence the decision to attack?

    Also, why “defending at 2”?  Damaged BB still have full att/def values, don’t they?

    I said defending at 2 because the 3 ftrs have an equal chance to hit 1 or 2 time, so they hit 1.5 times, leaving half a 1-hit battleship. Half of 4 is 2. It’s the average of 0 and 4.

    If the BB is undamaged, 3 ftrs vrs them have 50% chance of winning, and 11% of drawing. Both sides lose average 22 ipc’s. If I add the tac, it’s 91% chance of wnning, although I may or may not still go for the Italian fleet instead. Both destroy a BB and CC, and Italy can’t replace them like Germany can

  • '10

    Ah, I see.  50% isn’t too bad, if it pulls the ftr off of Italy.  9% is pretty crappy, but again, might (big might) be worth it to get the tac/carrier out of the Med.  I guess I could go cruiser/3 subs…would help against the air force, but might convince the Brits to bring in their remaining BB/Dest.


  • I have not played a full game yet, but on G1 there is no way I would attack Russia.

    Need to kill Uk navy, France and Yugoslavia.That way on G2 you can place an IC there and get subs, or a carrier into the med to help out Italy from G3 moving on.

    I can see a G3 or even G4 attack on Russia as working well. Russia goes to war on turn 4 if it wants, but Germany still get to move first and gain the initiative on the Eastern front.

    I would give southern France to Italy, and let them take Greece when they are able to. And hope the Uk does not sink Italy’s fleet. The Uk can lose a lot of ships round 1, but also has the income to rebuild a fleet over time. Italy is much more strapped for cash.

    From seeing posts it seems many people favor an early attach on Russia. And they all run out of steam before getting to Moscow.

    Here are the main points for delaying the offensive:

    Germany needs a lot of boots on the ground to sustain a drive to the East. Rounds 2-4 are great for this. After that you most likely have to watch out for the US/UK and save Italy. If you attack Russia to early you lose out on having a well prepared assault with reinforcemnts.


  • @eudemonist:

    Ah, I see.  50% isn’t too bad, if it pulls the ftr off of Italy.  9% is pretty crappy, but again, might (big might) be worth it to get the tac/carrier out of the Med.  I guess I could go cruiser/3 subs…would help against the air force, but might convince the Brits to bring in their remaining BB/Dest.

    None of the England fts would attack Taranto. That would be the Egypt fighter

  • '10

    Not familiar with Taranto.  If I remember right, the egypt fighter went against the eastern Italian boats, and they sent one fighter down from UK to hit the western ones with the tac/dd/cv.


  • @eudemonist:

    Not familiar with Taranto.  If I remember right, the egypt fighter went against the eastern Italian boats, and they sent one fighter down from UK to hit the western ones with the tac/dd/cv.

    1 ftr against a destroyer and cruiser? That’s the East Italisn fleet

  • '10

    Hmm…they had at least one boat there, too.  A cruiser or destroyer off Egypt, maybe?

  • '10

    @Stockus13:

    I have not played a full game yet, but on G1 there is no way I would attack Russia.

    Yeah, I can’t really see trying that either.  There’s a good chance to kill a lot of Russian offensive weapons, but it’s a long damn way to Moscow, and I’d rather not have the Russkies breathing down my neck while I’m still trying to secure around the homeland.


  • Trick might be to attack russia with the sole goal to weaken them for the japanese attack through china.

    If america puts the money into slowing up japan then they arent taking italy on round five


  • Hey… got a question on German IC’s.
    The setup list says that the two starting German factories are minor, is this correct or a miss-print?
    Some of the forum chatter suggests that there is a major IC possibily there…
    AC


  • @Axis:

    Hey… got a question on German IC’s.
    The setup list says that the two starting German factories are minor, is this correct or a miss-print?
    Some of the forum chatter suggests that there is a major IC possibily there…
    AC

    West Germany is major


  • Thanks for the quick reply.
    Will there be an official errata?
    AC


  • Of the 4 games we played, Germany managed to sink all of the Royal Navy (with the exception of the ships at Gibraltar, South America and Canada) and take France in all but one game.  In the one game Germany failed, it still sunk the Royal Navy but missed wiping out France and had to retreat, still doing enough damage Italy could come in and finish France off.

    It seems to me, Germany starts with enough units to split its forces and still take out the RN and France more often than not to make it a good strategy; it’s best to commit a little more to ensure the naval victories over France, since Italy can still bail you out if you fail France, provided you did enough damage.


  • @Tavenier:

    My copy arrived yesterday evening.

    I tried some moves to see how it would work out. In AAAE I always sank the Brits on G1. This time there are too many ships to sink in G1. But I tried to get the most out of it and used all my subs, ships and airforce to attack at sea. It was very succesful, because it cost the Brits and French about 100 IPC worth of ships and me only 2 subs and a damaged battleship.

    So far so good.

    But my attack on France really missed the punch my airforce can deliver. I took 2 inf and 1 art to attack Normandy and all the rest was used on Paris. I got 7x1, 2x2 and 5x3, so I should on average score about 4.4 hits. The Anglo-French alliance have 9x2, 2x3 and 1x4, so should score about 4.7 hits. Even though the Germans lose a couple of ‘ones’ and the French losing ‘twos’, it still is a close call and chances the French can hold out are pretty big.

    What naval units should be destroyed while leaving enough airpower for France?

    What are your thought?

    Ah, you fell for the Normandy clincher!  It seems so insignificant, sending an art and a few inf away to grab those extra two IPCs on G1…  DON’T DO IT!!!  That extra art and inf put into France can be the edge to turn your close defeat for the capital into a victory!

    Also, if nothing else, N. Italy is somehow touching the Paris capital and can usually finish it off with ease.


  • My G1 I like to clear the UK navy except for the BB and CA. I focus on killing destroyers so I have subs to hit the rest of the fleet G2. Leaving the BB is bait to encourage the carrier to head north to defend it. Sometimes the UK will kill its own fleet for me, by sending the BB against my BB fleet(bait) which lets my subs/air finish it off G2.

    I build a sub round 1 to make sure UK does not get the NO, and 6 Mech. Round 2, 1 sub to keep USSR from gettin NO sz 125 later plus all mech.

    Since I did not use all my air on the Navy, I take France more often than not, using 5 armor and everything next to it, minus 1 Mech to protect my bomber/air force landing in Belgium.

    I hit USSR round 2, and do a bee line(4 spaces from front lines, southern marsh route) straight for Moscow, picking up the others easily after a G6or7 capture of Moscow. I use almost all Mech builds first few rounds and my air power to make this happen. (I do not use a factory in Romania/Slovakia as that buys my first 12or30 mech) [You start out with 18 infantry, 3 armor and 5 artillery that can be in position for the G2 offensive, French armor catches up by G3 with the mech builds]

    [12 or 30 mech: refers to the number of infantry a forward factory represents vs the number of infantry I can turn into Mechs for 1 dollar more that was saved by not spending 12 or 30 IPCs on a factory. Later mechs will cost more then infantry, but I will have saved time and gained board position with the 4/7 Mechs that 12/30 represents. This is favored as I believe E40 is a race to 8 cities. I produce 6 mechs vs 8 USSR units on average, but tip the scales early enough with starting air and armor]

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