Perhaps only award the 5IPCs if no German units are in an originally Soviet territory? BM simply bans moving into the Soviet territories if not at war.
German Push into USSR
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What are the other 2 Major allied powers doing while all 3 Axis countries are teeing off on Russia? The only way I’ve found to bring down the bear so far was a turtle Germany churning out stacks of inf and the odd tank or 3 while Italy goes all defensive as well while using the transports (assuming they don’t die GB1) to begin evacuating forces from Africa back into Europe (which I find to be pretty entertaining as its the only effective use I’ve found for the Italian forces in Tobruk so far). Make a quick G4 push to take Leningrad and leave an adequate holding force there while retreating the rest of the army back to Europe to destroy allied landings each turn. Soviet forces are forced to call off any pursuit as a J1 attacking Japan comes cruising in, building IC’s where it can to produce about 90 pts a turn of tanks and mech inf to marshal in Stalingrad with the remnants of its air-force for the final push. Then it just turns into a race to see if the Japs can finish off Moscow before the US/Brits conquer Berlin.
Isn’t this exactly what Global was supposed to avoid(the JTDTM and KGF?)
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What are the other 2 Major allied powers doing while all 3 Axis countries are teeing off on Russia? The only way I’ve found to bring down the bear so far was a turtle Germany churning out stacks of inf and the odd tank or 3 while Italy goes all defensive as well while using the transports (assuming they don’t die GB1) to begin evacuating forces from Africa back into Europe (which I find to be pretty entertaining as its the only effective use I’ve found for the Italian forces in Tobruk so far). Make a quick G4 push to take Leningrad and leave an adequate holding force there while retreating the rest of the army back to Europe to destroy allied landings each turn. Soviet forces are forced to call off any pursuit as a J1 attacking Japan comes cruising in, building IC’s where it can to produce about 90 pts a turn of tanks and mech inf to marshal in Stalingrad with the remnants of its air-force for the final push. Then it just turns into a race to see if the Japs can finish off Moscow before the US/Brits conquer Berlin.
Isn’t this exactly what Global was supposed to avoid(the JTDTM and KGF?)
Witness the source of my frustration with this game so far.
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What are the other 2 Major allied powers doing while all 3 Axis countries are teeing off on Russia? The only way I’ve found to bring down the bear so far was a turtle Germany churning out stacks of inf and the odd tank or 3 while Italy goes all defensive as well while using the transports (assuming they don’t die GB1) to begin evacuating forces from Africa back into Europe (which I find to be pretty entertaining as its the only effective use I’ve found for the Italian forces in Tobruk so far). Make a quick G4 push to take Leningrad and leave an adequate holding force there while retreating the rest of the army back to Europe to destroy allied landings each turn. Soviet forces are forced to call off any pursuit as a J1 attacking Japan comes cruising in, building IC’s where it can to produce about 90 pts a turn of tanks and mech inf to marshal in Stalingrad with the remnants of its air-force for the final push. Then it just turns into a race to see if the Japs can finish off Moscow before the US/Brits conquer Berlin.
Isn’t this exactly what Global was supposed to avoid(the JTDTM and KGF?)
Witness the source of my frustration with this game so far.
I see. But Russia can’t build 10 inf every turn, right? Eventually, they’ll get down below 30. Besides, a 80 ipc Japan will invade ANZAC, Hawaii, and even North America if the US does KGF. Without the full might of the US, Germany’s 70-80 ipc’s of ground units shouls hold off allied landings: they have to build transports AND troops; you have to build just troops
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Russia can build 10 inf a turn no problem for many turns into the game, longer into it certainly than Germany can think about doing anything but fighting for its life. The Axis need to strip 7-12 pts off Russia to bring it down to 9 per turn, and this is assuming the Russians don’t do a little exploring in the Middle East early on to buff up their Eco even more. And there’s no Jap invasion of America possible that the US can’t defuse with a turn or two worth of spending. Meanwhile, the force necessary to do so critically weakens the Jap eco and offensive into Russia far more than the US suffers from it.
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Russia can build 10 inf a turn no problem for many turns into the game, longer into it certainly than Germany can think about doing anything but fighting for its life. The Axis need to strip 7-12 pts off Russia to bring it down to 9 per turn, and this is assuming the Russians don’t do a little exploring in the Middle East early on to buff up their Eco even more. And there’s no Jap invasion of America possible that the US can’t defuse with a turn or two worth of spending. Meanwhile, the force necessary to do so critically weakens the Jap eco and offensive into Russia far more than the US suffers from it.
Really? Japan makes 78 ipc’s by taking all of Asia on the P40 map excluding Russia. If they take a few Siberian terirtories and Alaska, they are equal to the US in income. Japan can invade Alaska and BC in 1 turn. Then America has to focus not on building ships, but gound units to stop japan. This essentially takes both of them out of the game. Now it’s Gemrany and Italy vs UK and Russia. germany will have more than Russia in income, and italy will have more than UK
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The problem with that is Japan needs to spend IPC’s on stuff like transports and airforce and fleet screens to approach the US, whereas the US just needs to purchase some land units. The US is spending its IPC’s more efficiently than Japan and sooner or later will push them out of Alaska regardless of what you bring in there. They then march over to the Atlantic and board transports for Europe, while Japan is stuck rebuilding from scratch. Japan and the US are very close to equal in power, I’ll definitely give you that, but Japan is far more vulnerable to harassment than the US meaning that ultimately the US will prevail if the two duke it out, and in shorter order than it’ll take for the Germans to make an effective push for Moscow. Meanwhile, through the magic of naval bases the US is back in action in Europe 2 turns later.
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The problem with that is Japan needs to spend IPC’s on stuff like transports and airforce and fleet screens to approach the US, whereas the US just needs to purchase some land units. The US is spending its IPC’s more efficiently than Japan and sooner or later will push them out of Alaska regardless of what you bring in there. They then march over to the Atlantic and board transports for Europe, while Japan is stuck rebuilding from scratch. Japan and the US are very close to equal in power, I’ll definitely give you that, but Japan is far more vulnerable to harassment than the US meaning that ultimately the US will prevail if the two duke it out, and in shorter order than it’ll take for the Germans to make an effective push for Moscow. Meanwhile, through the magic of naval bases the US is back in action in Europe 2 turns later.
Japan just needs a few trannies, and then they just build land units to shuck them every turn.
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How are a few trannies shucking units back and forth gonna be enough to hold out against the 15 inf 5-10 art the US can purchase each turn? You need the Jap airforce to pose any sort of legitimate threat to the US, and putting them in Alaska is not getting your money’s worth outta them.
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How are a few trannies shucking units back and forth gonna be enough to hold out against the 15 inf 5-10 art the US can purchase each turn? You need the Jap airforce to pose any sort of legitimate threat to the US, and putting them in Alaska is not getting your money’s worth outta them.
That’s 65-85 ipc’s you’re spending. Now what has happened to the 5-6 trannies shucking units to Normandy?
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They’ve stopped just long enough to drive the Japs out, potentially at great cost to the Jap economy, before turning around and continuing to pummel Europe. Or they can just sit there to guard the WUSA while the US gets back to building new armies in EUSA. You’ve taken the US out of the equation for 2-3 turns max, at the cost of sacrificing your attack on Russia.
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They’ve stopped just long enough to drive the Japs out, potentially at great cost to the Jap economy, before turning around and continuing to pummel Europe. Or they can just sit there to guard the WUSA while the US gets back to building new armies in EUSA. You’ve taken the US out of the equation for 2-3 turns max, at the cost of sacrificing your attack on Russia.
What? only 2-3 turns? What part of “Japan and US have the same economy” don’t you understand? Japan starts with more navy and land units than the US
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Not by turn 5 they don’t, and it’s more cost-effective to be placing your US troops on IC’s on the American mainland than it is for the Japs to be shucking units (paying additional IPC’s for transports the US obviously doesn’t have to buy to defend its own shores) to the US. Besides, the US can put down 20-25 units a turn on the mainland. How many Jap reinforcements are arriving each turn?
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Not by turn 5 they don’t, and it’s more cost-effective to be placing your US troops on IC’s on the American mainland than it is for the Japs to be shucking units (paying additional IPC’s for transports the US obviously doesn’t have to buy to defend its own shores) to the US. Besides, the US can put down 20-25 units a turn on the mainland. How many Jap reinforcements are arriving each turn?
Same thing applies to America invading Europe against a roughly equal income Germany. America has to buy all those transports and ships while Germany builds in its West germany, or even paris factory to defend Normandy. In addition, Italy goes between Britain and US, and it maked 30-40 ipcs, so it can take out the lone Brits at Normandy
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Of course, however Germany’s eco is never gonna get anywhere near the US’s. It’ll peak at the end of G1 and it’s all downhill from there. Not to mention the US has the Brits and the Russians to help them in Europe. Who does Japan get to fight alongside if they’re going after the US?
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Of course, however Germany’s eco is never gonna get anywhere near the US’s. It’ll peak at the end of G1 and it’s all downhill from there. Not to mention the US has the Brits and the Russians to help them in Europe. Who does Japan get to fight alongside if they’re going after the US?
Russians can’t really help if all they have is inf
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This is the fundamental problem caused by the archaic “Capture the Capital” rules: however you try to avoid it, the game always comes down to the Axis trying to capture Moscow before the Allies bring their combined industrial muscle to bear.
unfortunately, this is true for all versions up to this one. (this one will probably be the same but i have not played it enough yet to find out)
No matter how many territories Larry places between Moscow and Manchuria, or how many false diversions towards “Victory Cities”, the C-t-C rule will always bring those Axis armies towards Moscow like a giant magnet. The huge benefits of closing down the Russian economy are still so vast that any other Axis strategy is completely insane.
victory cities was a great idea. the problem was/is the implementation. the number of victory cities needed to win is set so high that the game gravitates to the race to moscow/berlin. if the number of cities was set lower then either side could win the game without having to take capitals and then we would have games that have action all over the world(or at least around the victory cities).
another easy idea i wish the game designers used would be to have the axis win if either japan reached its 6 victory cities or the european axis reached their 8 victory cities. then we would not have the race to moscow/berlin and the ever effective japan tank/mech drive to moscow / usa abandon pacific crush europe strategies.
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The axis should focus on taking all Vc’s except London, Washington, Moscow and San Francisco to win.
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No matter how many territories Larry places between Moscow and Manchuria, or how many false diversions towards “Victory Cities”, the C-t-C rule will always bring those Axis armies towards Moscow like a giant magnet. The huge benefits of closing down the Russian economy are still so vast that any other Axis strategy is completely insane.
victory cities was a great idea. the problem was/is the implementation. the number of victory cities needed to win is set so high that the game gravitates to the race to moscow/berlin. if the number of cities was set lower then either side could win the game without having to take capitals and then we would have games that have action all over the world(or at least around the victory cities).
another easy idea i wish the game designers used would be to have the axis win if either japan reached its 6 victory cities or the european axis reached their 8 victory cities. then we would not have the race to moscow/berlin and the ever effective japan tank/mech drive to moscow / usa abandon pacific crush europe strategies.
Or maybe do something about the ‘capture the capital = capture all the cash’. Maybe make that half or just a third of the cash. I can imagine a country that sees the imminent collapse of its capital would move its cash elsewhere. Maybe allow continue to build in Leningrad and Stalingrad or other non-capital IC’s if you have them.
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@The:
The axis should focus on taking all Vc’s except London, Washington, Moscow and San Francisco to win.
They also don’t need Ottawa. However, they do need Sydney and Honolulu, which is why I’m curious at the ignore Japan strats
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There is nothing wrong with Capital Capturing rules.
If you play without them it’s the same thing anyways, it’s just “destroy to big stack” rule instead. Imagine playing chess without a capture the king rule? How stupid that would be.
Axis and Allies is, always was, and always will be about pure economics. Capitals are a total sideshow to the actual game mechanic. Victory cities almost are aswell.
95% of games I win, a side gives up before a capital falls or victory cities limit are reached. Invariably your opponent knows they will fall anyways. That’s the course of the game guys, eventually only your units will be on the board if you play until turn 100.
The Trick is to always play for the money, and always play for the long game.
Get your income to par with your opponent or better, and focus on battles where you are more likely to win more IPC value than your opponent.
decide ahead of time, map it out, what territories you need to take from whom, to maintain economic game control. Primarily this will come down to British territoires n the south pacific, the middle east, and Africa. The rest is just widdling your opponent down.
As for German invasion of USSR. I would wait for as long as possible, and make defensive formations on the eastern front. This will either force the russians into attacking you and losing, or more likely, retreat to a buffer and leave 1 inf behind all along the eastern front. If they do that, take the territories they are giving up easily, and keep forcing the russians back through stronger defensive formations, whilst maintaining the economic balance.
Japan goes to Africa/Inda with the possible attack on USSR if America goes KGF. Either way, Japan meets america in Africa or Pacific.
CtC rule has almost no impact on game strategy for anybody past begginer and possibly intermediate players mixed with beginners.