I’ve been doing some self play, and my preliminary estimate is that eliminating victory cities lets allies get away with about 20 less bid. That’s still a fairly rough estimate, but it does enable some very different allied strategies, it also lets them not have to force certain defenses as much as they otherwise need to, so they cna focus on income and positional advantage.
How will you divide powers depending on the number of players?
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I know that is how group games go, we all table-talk and if we are trying to hatch a devious plan, we text each other, lol :lol:.
Ah… shifty… nice. I guess that only works if you have cell phones.
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I know that is how group games go, we all table-talk and if we are trying to hatch a devious plan, we text each other, lol :lol:.
That’s a perfect idea.
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maybe you could have multiple people play a country, with each controlling a portion of the countries’ forces to have teamwork included in it.





