Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
Sea Lion global game
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As for techs, my preference would be to play without them, but I really don’t care one way or the other.
I am good with typing up the turn order in a post, and rolling in a post, etc…
I am good starting now or whenever you guys are ready.
I did have one question before we begin…what do we do if someone makes an illegal move or roll…say they move a fighter to a battle that actually can’t reach , or say they forget to downgrade tac bomber when its supporting unit dies etc… Does anyone have a good system for arbitrating these kinds of mistakes.
Just point it out and make them redo it
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One more question…is the attacker going to roll for his own units and the defender? This would really speed things up, but we might have a problem with taking casualties.
Yes. Most of time the OOL is obvious. If not, ask the opponent.
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One more question…is the attacker going to roll for his own units and the defender? This would really speed things up, but we might have a problem with taking casualties.
I think I prefer everyone make their own rolls…but I’m willing to do what the majority decides.
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One more question…is the attacker going to roll for his own units and the defender? This would really speed things up, but we might have a problem with taking casualties.
I think I prefer everyone make their own rolls…but I’m willing to do what the majority decides.
Yeah, attacker rolling for the defender is conventional and speeds the game up
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miamibeach, are you ready to do G1?
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Ok, no tech. Lets wait a bit to hear on what everyone wants to do on the die rolling.
SgtBlitz and I are still strategizing, but almost done…in the mean time one of you can start the PBT.
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Ok, no tech. Lets wait a bit to hear on what everyone wants to do on the die rolling.
SgtBlitz and I are still strategizing, but almost done…in the mean time one of you can start the PBT.
What’s PBT?
I think everyone agrees that attacker rolls all dice. That’s way, you don’t generally have to have your opponent be online.
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Ok, no tech. Lets wait a bit to hear on what everyone wants to do on the die rolling.
SgtBlitz and I are still strategizing, but almost done…in the mean time one of you can start the PBT.
What’s PBT?
I think everyone agrees that attacker rolls all dice. That’s way, you don’t generally have to have your opponent be online.
Sorry, I mean PBF.
We might as well wait to see what players think about die rolling while I wait to finish up with SgtBlitz.
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I posted the game: http://www.axisandallies.org/forums/index.php?topic=19659.0
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Ok, no tech. Lets wait a bit to hear on what everyone wants to do on the die rolling.
SgtBlitz and I are still strategizing, but almost done…in the mean time one of you can start the PBT.
What’s PBT?
I think everyone agrees that attacker rolls all dice. That’s way, you don’t generally have to have your opponent be online.
Sorry, I mean PBF.
We might as well wait to see what players think about die rolling while I wait to finish up with SgtBlitz.
What does he think about the dice?
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The game will go a million times faster if the attacker also rolls for the defender. Just ask if you think there is a reason to be concerned about which unit to take as casualties.
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Now we need Dany, Lord Neilson, and Sgt Blitz to agree
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If I am playing Russia i should be able to play from now as i have a few quiet turns. I think we should not bother with tech in this game. Also when OOL is obvious let the attacker roll, if not ask for it it.
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panzerjager, I have sent you a PM.
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Ok, no tech. Lets wait a bit to hear on what everyone wants to do on the die rolling.
SgtBlitz and I are still strategizing, but almost done…in the mean time one of you can start the PBT.
I think everyone has agreed about the dice thing. Are you done strategizing for now?
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SgtBlitz is tending to be active here from 9AM to Noon or so…so I’m still waiting. We’ll get the game started tomorrow for sure.
Ok, on attacker rolling defenders die.
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SgtBlitz is tending to be active here from 9AM to Noon or so…so I’m still waiting. We’ll get the game started tomorrow for sure.
Ok, on attacker rolling defenders die.
Okay. I was looking forward to starting it today
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SgtBlitz is tending to be active here from 9AM to Noon or so…so I’m still waiting. We’ll get the game started tomorrow for sure.
Ok, on attacker rolling defenders die.
Okay. I was looking forward to starting it today
I can tell!;-)





