Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
Sea Lion global game
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I’d be cool with either just Japan or Italy. Both seem interesting to me. I’ve played a bunch of AA50 games but the new rules (including scrambling and neutrality) in AA40 might throw me for a loop. The other Axis players might want to warn me ahead of time if I am getting myself into (unexpected) trouble. So I’d prefer whoever takes the other power to have played P40 before.
I’d like to play Japan since they seem to be a big shot in the Pacific, but all the J1 strategies I’ve seen so far wouldn’t seem to be optimal for a German Sealion strategy. I’m supposing I ought to find some good neutral-till-J3 strategies (I’m guessing I ought to go for Calcutta, if we’re really trying to KO Britain)? Otherwise, I should be fine with Italy if someone else really wants Japan since Italy starts out at war with the UK already.
If we’re going to start a PBF game we need to start a thread in the PBF section.
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Here are some unit abbreviations:
Inf-Infantry
Art,Rtl-Artillery
Arm, Tnk-Tank/Armor
Mec(h)-Mechanized Infantry
Ftr-Fighter
Tac/TBmr-Tactical Bomber
Bmr/SBmr-Strategic Bomber
SS-Submarine
Tr(ans)-Transport
CC/CA-Cruiser
DD-Destroyer
BB-Battleship
AC/CV-Carrier
AA-Antiaircraft gun
MaIC-Major Industrial Complex
MiIC-Minor IC
NB-Naval Base
AB-Airbase -
SgtBlitz…probably you and I need to have a private e-mail conversation about our strategies before we begin. I prefer we both discuss and advise each other’s moves, plans, etc…as the game goes on. I’ve played AAP40 quite a bit, so I can warn you, etc…
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Check your PMs miamibeach, think we can converse that way.
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Can I assume everyone is in favor of playing with no techs for this first game? I think that does make sense.
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Can I assume everyone is in favor of playing with no techs for this first game? I think that does make sense.
Sure. Start a thread in the PBF
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Sounds good!
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As for techs, my preference would be to play without them, but I really don’t care one way or the other.
I am good with typing up the turn order in a post, and rolling in a post, etc…
I am good starting now or whenever you guys are ready.
I did have one question before we begin…what do we do if someone makes an illegal move or roll…say they move a fighter to a battle that actually can’t reach , or say they forget to downgrade tac bomber when its supporting unit dies etc… Does anyone have a good system for arbitrating these kinds of mistakes.
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One more question…is the attacker going to roll for his own units and the defender? This would really speed things up, but we might have a problem with taking casualties.
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As for techs, my preference would be to play without them, but I really don’t care one way or the other.
I am good with typing up the turn order in a post, and rolling in a post, etc…
I am good starting now or whenever you guys are ready.
I did have one question before we begin…what do we do if someone makes an illegal move or roll…say they move a fighter to a battle that actually can’t reach , or say they forget to downgrade tac bomber when its supporting unit dies etc… Does anyone have a good system for arbitrating these kinds of mistakes.
Just point it out and make them redo it
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One more question…is the attacker going to roll for his own units and the defender? This would really speed things up, but we might have a problem with taking casualties.
Yes. Most of time the OOL is obvious. If not, ask the opponent.
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One more question…is the attacker going to roll for his own units and the defender? This would really speed things up, but we might have a problem with taking casualties.
I think I prefer everyone make their own rolls…but I’m willing to do what the majority decides.
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One more question…is the attacker going to roll for his own units and the defender? This would really speed things up, but we might have a problem with taking casualties.
I think I prefer everyone make their own rolls…but I’m willing to do what the majority decides.
Yeah, attacker rolling for the defender is conventional and speeds the game up
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miamibeach, are you ready to do G1?
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Ok, no tech. Lets wait a bit to hear on what everyone wants to do on the die rolling.
SgtBlitz and I are still strategizing, but almost done…in the mean time one of you can start the PBT.
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Ok, no tech. Lets wait a bit to hear on what everyone wants to do on the die rolling.
SgtBlitz and I are still strategizing, but almost done…in the mean time one of you can start the PBT.
What’s PBT?
I think everyone agrees that attacker rolls all dice. That’s way, you don’t generally have to have your opponent be online.
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Ok, no tech. Lets wait a bit to hear on what everyone wants to do on the die rolling.
SgtBlitz and I are still strategizing, but almost done…in the mean time one of you can start the PBT.
What’s PBT?
I think everyone agrees that attacker rolls all dice. That’s way, you don’t generally have to have your opponent be online.
Sorry, I mean PBF.
We might as well wait to see what players think about die rolling while I wait to finish up with SgtBlitz.
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I posted the game: http://www.axisandallies.org/forums/index.php?topic=19659.0
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Ok, no tech. Lets wait a bit to hear on what everyone wants to do on the die rolling.
SgtBlitz and I are still strategizing, but almost done…in the mean time one of you can start the PBT.
What’s PBT?
I think everyone agrees that attacker rolls all dice. That’s way, you don’t generally have to have your opponent be online.
Sorry, I mean PBF.
We might as well wait to see what players think about die rolling while I wait to finish up with SgtBlitz.
What does he think about the dice?
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The game will go a million times faster if the attacker also rolls for the defender. Just ask if you think there is a reason to be concerned about which unit to take as casualties.





