I see, however you are correct. The “Sea Units Starting in Enemy-Occupied Sea Zones” - rules add to the regular Combat Move rules - they don’t suspend them.
Sea Zone markers for switching between Pacific and Europe sides
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 Hey, I know that I will not be referring to the rules whenever i’m moving ships from one side of the board to another. I will probably use paper slips labeled 11, 28, 51, 52, 64, 65, and 66, and then place one of each on a sea zone depending on what all spaces connect to it. Will anyone else be doing the same? 
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 Personally I won’t have any trouble just knowing where the seazones meet up. But then I have a very graphically and visually oriented mind and can see it in my head. Some kind of reference does sound like a good idea though. 
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 Probably something like that. 
 Maybe poker chips or gray and red chips.
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 Hey Wilson, love your sig man! 




 
		 
		









