Additional balance note:
On TripleA I set all sides to the Fast AI to guarantee equal players. As you can see, the Allies clearly won:
Very good purplebaron!…although I see it as Malta being controlled by the Italians, and the Allies making the attack on the Italian fleet with Axis CAP as the most likely scenario.
On Italy’s first turn they should move their entire fleet to the eastern Med invading Syria and Palestine…stay there on the second turn and invade Egypt(in conjunction with other units by way of land of course)…the SZ that borders Egypt and Syria(I cant see what number that SZ is). What can UK do to the Italian fleet out there? On the third turn the Italian fleet can invade Malta with Axis air swarming all over the Med. I dont see how UK can stop the Axis from taking Malta on the third turn…maybe someone can tell explain how that would work?
Malta then becomes an unsinkable CV for the Italian fleet. Italy/Axis can place as much air on Malta as they need to, to provide CAP for the Italian fleet…with Italy building the occaisional SUB, and building as many INF and ARM as they can in Egypt. Its going to be a very tough first few turns for the Allies. That being said, I dont think the game is won in the Med or Africa…a lot will depend on what Germany does, and of course the die rolls.
Is there any chance this web site will provide IM-type game rooms with internet die rollers so we can all play head to head in real time?
The more I look at it, the more I think you’re right that Egypt will fall on I2, at least in Europe alone. In global, I think the UK play will be (assuming no J1 attack, which seems to be the way of things): UK1, use existing pacific transports to occupy DEI. Build two new transports in India. UK2, Transports in India bring 4 inf from West India plus maybe a plane or two to help shore up Egypt. Without that, though, I don’t see how UK holds off the Italians. Maybe the Gibraltar fleet has to nuke one of the two starting Italian fleets.
FOOLS!!! Malta will be the LEAST of your worries!!! Remove as many fighters from Britain as you want; Sealion will be successful!!! AH HA HA HA HA HA HA HA!!!…
Ahem. Please check out my AAE40 Sealion thread, it’s a real doozy.
I think doing both or either one are very valid…probably the Italian fleet in SZ92 would be the one to go after…which would make the Italian first moves less potent, and with the additional INF from India, really could stall out the Italian attack.
However, after playing AAP40 we noticed that it was best for Japan to DOW on turn 1, and if UK does not build almost all INF, they will lose India…they will lose it anyway from our experience…although faster if UK does not build all INF.
SgtBlitz did a great analysis of a possible Sea Lion, which would proabably mean all hands on deck for UK including the CV/TAC/DD UK has in SZ91…which means no nuking the Italian fleet in SZ92. Also, that would be a suicide mission for UK to go into SZ92…next turn the Germans can wipe them out.
The Sea Lion thing scares me. I’m less worried about J1 attack because I think it will bring Russia into the war, which means that Russia will begin snapping up German territories in Eastern Europe before Germany can fortify them. In that case, UK-Pacific will have at least one turn of boosted income from capturing some of the Dutch East Indies, which will give them enough to support Africa and still survive the Japanese attack.
Here’s another interesting twist on the whole Med thing. Italy can bring units to Libya every turn with a single fleet, but if Italy is trying to transport to Egypt or Alexandria, they need two fleets to deliver units every turn. If Malta is fortified, Italy will have to invest a LOT of production to get two fleets that can survive the air strike.
Thats it Purplebaron! you just hit it out of the park!
If Japan DOW’s UK, will that bring in USSR? That would be a-historical. I think some of your concerns can be addressed with slight adjustments to the at start forces for a Global game.
What is ILs World at War? I play World in Flames by ADG…the best WWII game created(that I know about). Its probably the most popular too with 4 world-wide annual cons(Germany, Australia, California, and Michigan). There is a very active Yahoo support list/group, and Matrix Games is working on a computer version…probably out in about two years.
Miamibeach, its Axis n Allies on a 8x4 board with similar to AAG40 but IL designed it like 10 yrs ago. The new AAG40 is alittle different with a few updated concepts, but this guys way ahead of the curve.
I don’t understand how Egypt is supposed to fall turn 2 and be held. Italy only has 4 Infantry, 1 Artillery, 2 Mechanized Infantry, 1 Tank in range, not counting the transports. But, there are around 7 allied boats in the area, one of which is a carrier. UK also has 2 Infantry, 1 Artillery, 1 Tank, 1 Fighter, plus 2 more inf and an art all within 1 move of Egypt. If Italy moves its fleet to hit Egypt it will most likely loose that fleet. In addition there are 3 french inf on the other side that can start to gobble at italy’s heel, plus a minor factory 4 squares way, but only 1 move away by transport. Using an existing transport 2 inf that start down there can also be in egypt on turn 2. The only way I see Egypt falling on turn 2 is if Germany goes hardcore sea lion. Otherwise Italy should take a little more time and build up her force so she can not only take egypt, but hold it. Now with a hardcore sea lion, then yes you want to gobble UK IPCs as fast as humanly possible.
I would actually move down and take either Syria turn 1, or start eating the french territories and taking malta on turn 1 starting a shuck. Syria is fun because you can move to Iraq and activate 3 free inf, plus strike at Persia/India, allowing you to surround Egypt on both sides. You can also put a minor in Iraq and use it to keep Russia honest in the south. If you go balls to the wall at egypt your just going to take it, then loose it, and then face operation torch on the other side of Africa on the following turn.
FOOLS!!! Malta will be the LEAST of your worries!!! Remove as many fighters from Britain as you want; Sealion will be successful!!! AH HA HA HA HA HA HA HA!!!…
Ahem. Please check out my AAE40 Sealion thread, it’s a real doozy.
It’s a tough thing to do, it can’t always work!
Turn 2: Italy: 4 INF(plus one more that invads Transjordan)=5 INF, 2 MECH, 1 ARTY, 1 ARM(plus one that invades Transjordan)=2 ARM, 2 FTR’s from Italy. Thats, IT=1,1,1,1,1,1,2,2,3,3,3,3 vs UK=2,2,2,2,3,4(assuming the FTR stays there). Thats a win for Italy. Italy can get 1 TRS to SZ98.
The French INF on Italy’s heel are stopped by the two INF in Libya. There is no TRS in S. Africa, unless you think buying one there would be a good idea…in which case UK is not building 9 INF in UK for Sea Lion. Germany should at the very least threaten Sea Lion by BOTH destroying the RAF and with its initial builds to force UK to both try to stop it with its fleet AND prepare for Sea Lion by building 9 INF in UK.
If the UK player does the right thing by using the CV/TAC and DD to try to avert Sea Lion, then Italy can get another INF and ARM, plus shore bombardment.