I’ve changed my strategy!I hit egypt first round with germany.take out sz12 with 2 fighters and sub.sz2with fighter ,bomber suband now leave canadian trans alone.don’t want to spread out too much.lower all the risk a little and save a fighter hopefully.
I had a game yesterday where italy landed in london unopposed.how did this happen?when you bring in the jap navy into the mediterainan ?(2 carriers battlship 4 fighters)and combine this with the itallian fleet you can now almost destroy the allied convoy system and or make there purchases of navel units skyrocket.I’m planning next game to nip that in the bud.have the usa hold the jap fleet back in the pacific and destroy the itallian fleet round one or 2 befroe the japs get therewith british or american bombers and or navel units.I now play germany very defenceively,buying time for the the japs to come in.Seems like the allies should always win ,they should be able to counter anything with there vast resourses.It just a matter of catching the off guard.Do not do a german tank blits.Russians can just build infantry to soak them up and then you losse france to americans coming over from canada.
SIDEPOINT ATTENTION hardcore players.Something is bugging me……should not french madagascar be in german control because it was in december 1941 the british had to invade so it wasn’t in german control anylonger…what about french west africa too and also Italian east africa I think they all should be under axis control…what are your thoughts?
Axis lose after turn 1?
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If you play that shorter game method, and your the Axis in this one, if you have some bad dice rolls and don’t take a city, you lose! I’ve been thinking if I should post it, but I thought it was an issue that should be mentioned!
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What shorter game are you refering to?
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I believe the ‘shorter game’ reference means the number of VC’s needed to win the game. From page 24 of the rules:
At the end of the United States player’s turn, check to see if either side has won the game based on the victory city condition you are playing to.
Default “Surrender with Honor†15
Option 1 “Projection†13
Option 2 “Total War†18If your side controls enough victory cities to achieve the preset victory condition, you all win the war.
Otherwise, start a new turn and continue the conflict. -
@Dylan:
If you play that shorter game method, and your the Axis in this one, if you have some bad dice rolls and don’t take a city, you lose! I’ve been thinking if I should post it, but I thought it was an issue that should be mentioned!
Hmm. The allies START the 1941 with 12 VCs:
United States: Washington, San Francisco, Honolulu, and Manila
United Kingdom: London, Calcutta, Sydney, Hong Kong, and Ottawa
Soviet Union: Moscow, Stalingrad, and LeningradI think your premise is incorrect.





