@Hobbes:
If you’re counting Victory Cities, then if the Allies can win the game by just kicking Japan out of Asia.
London, Calcutta, Shanghai, Manila, Los Angeles, Washington, Moscow, Leningrad, Stalingrad - oops, that’s only 8 cities, only 1 more to go.
Usually, the Allies will be able to combine an anglosaxon landing in WE (with the UK watering down the Atlantic Wall and the US performing the actual capturing), thus ending the game with 9 VC by the end of US9 or US10.
@eddiem4145:
Third, I suppose that with some of the points made regarding the subtle changes of AARevised and AA1942, it makes it easier for the US to do some real damage, I am sorry but if there is not an all out offensive against Germany, and they seem stronger now, your best chance at this strategy is a stalemate.
I have never played AA Revised. But in AA42, there can be no “quick” KGF. Even if the Allies throw absolutely everything against Germany, there is no way to get a solid foothold in Europe before US5.
I don t know whether this is because of the new navy rules (who make defence-oriented landing fleets extremely expensive and vulnerable, while attack-oriented SS fleets cheap and expendable) or because of the new Europe map (who increases the distance between Berlin and Moscow, making it harder for Russia and Germany to reach each other). But the fact remains, there can be no “quick” KGF. And a patient J player will hulk up by J4 to 42 IPC and will force Russia to look to the East, and by J5 will force the US tho look to ALS and WUS. And if merely G and SE are still in Axis hands, there will be no turning back from that point on for the Allies.
Fourth, the idea that it might work depending on what Japan does on the first turn is valid, but if a Japanese player knows the consequences of letting an IC in China, there first move should always be to prevent it. Take Sinkiang always. If not, then what you have is a poorly played Japan.
Agreed.
Spending in the range of 2 full turns of Navy. Germany would go wild on Russia or Africa or both. Especially if Germany has a bid.
Just as there can be no “quick” KGF, either can be an easy thrust to Moscow in AA42 either. Germany has to throw 4 consecutive 48 IPC spendings (a. all inf+art, b. all arm, c. all arm, d. all bmb) that will reach and strike Moscow all at once in order to bend it, with Japan having Russia reduced to 16-17 IPC and waiting in position for a double-punch, if needed.
And there is no way for Germany to reach 48 IPC before G4 or even 5, depending on how AES turned out for the Allies.
I am not sure what a bid is and how it works…
Just sounds all so crazy to me. I would love to play with someone who would try that stragety on me. Even more so giving Germany a decent 4 IPC bid.
Will look you up in TripleA :-D :-D