@Lil-Blue-Spider I understand what you mean. Just one thing to add on… the capital ship ability is clearly outlined in most A&A rule books. It states that this ship may take TWO hits. And on that note; technically you could negotiate whatever you want. I will edit House rules a bit for them to makes sense. Like wait three turns to use a territory if you ceded that territory, etc. Thanks for the comment!
AA 42 Needs bunkers
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Tell me if you think aa needs bunkers they would increase the defense defending units in the province buy 1 so instead of infantry defending at 2 they would defend at 3 with a bunker 4 with 2 bunkers etc to simulate the west wall sigfried line iwo jima okinawa etc. it would be like artilly with infantry onle for defense they would be purchased like aa guns bunkers for ground aa guns for air tell me what you think?
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I think that you need to use punctuation
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@aaaaaa2011:
Tell me if you think aa needs bunkers they would increase the defense defending units in the province buy 1 so instead of infantry defending at 2 they would defend at 3 with a bunker 4 with 2 bunkers etc to simulate the west wall sigfried line iwo jima okinawa etc. it would be like artilly with infantry onle for defense they would be purchased like aa guns bunkers for ground aa guns for air tell me what you think?
Check out the blockhouse rules here: http://www.axisandallies.org/forums/index.php?topic=17701.0





