Huh? How in worlds would one keep track of such a mechanic lol :lol:
Aircraft only get the bonus if they share a tt with an airbase
If there is not an airbase in a tt then no aircraft get the bonus movement out of that tt
Moralecheck is right. The point of air superiority is not to represent CONTROL of the skies, but support/escort capabilities that give the tacs a chance to hit facilities or whatever.
That’s your best bet. Plus you’ll get a lot of extra units so you don’t have to use poker chips.
That is what I did with AA42. My boys didn’t want their copy so I bought it, with 1 game played, for $20 to add to mine. Now I need a bigger table so I can print one of IL’s maps for AA42 to have a good sized board for more pieces and less chips used.
In case of an allies capital being captured: (Correct me if I’m wrong)
Say The Gilbert Isles are in Jap hands, along with India (UK capital). If the US liberates Gilbert, then on the US next turn (If India has not been liberated) the US can place an AB/NB there. Gilbert would (temporarily) belong to the US. If India (UK capital) is liberated, Gilbert and its new base would go back to UK. It would be the same for tt that are eligible for IC’s (say Kwangtung).
On a side note, I wish tactical bombers were able to bomb air/naval bases (not factories). According to my grandpa’s carrier’s war journal, they did a lot of airfield attacks, so it would only make sense to have that ability, and it would better justify the 11 IPC cost, since some people think that is too much.
love it, we have taken to writing “F” on the back of the national marker chips and making groups of planes or fighters off the board so we can move 12 ships with one fingertip.