Moralecheck is right. The point of air superiority is not to represent CONTROL of the skies, but support/escort capabilities that give the tacs a chance to hit facilities or whatever.
If the Japan player does J1 and pulls it off then by J4 they out spend the allies combined…after that its all down hill for the allies. The allies have no stratgies that work at this point and America can’t build a fleet that can’t be beaten sorry.
There is no rolling versus defenseless transports. By definition, transports that can retreat are not defenseless, so combat would be conducted normally.
id like it if a turn represented 3 months
1 turn to a season
so that seasonal rules would be simple to implement.
I see where you’re coming from, in fact, I had the same idea, try to make it simple. However, I honestly didn’t really think of seasonal board changes, I was only going for chronological comparisons.
If you are looking on what to use for storage for your game pieces then you should definitely check out Field Marshal Games’ website. Now it’s more expensive but I think it’s an absolutely AWESOME addition that is a must have for Axis & Allies.
Stacking Bombers on midway is a huge help for an attack against japan. Stacking fighters/tackies on Iwo Jima would be a big help as well. However, I’ve yet to see an allied victory using the “attack japan before UK falls” technique. Scrambling just shreds it.
Yes, as long as it is a named island. Island’s without names are not playable spaces in the game and cannot be used for anything, even landing your own planes, troops etc.