I once played a game where Germany attacked with a good force, France rolled 7 hits of its 9 two combat factor units. France lasted till turn two. However germany took france and Britan on turn 2 which turned the tables for an axis victory.
As for SZ 93, I only need 2 air units (1 Fighter, 1 Tactical Bomber) and with that, I outgun the French Navy. (Though, I do send 2 fighters and 1 tactical, for better odds, I just dont have too.) 2 Fighters, Tactical from W. Germany.
W. Germany to France
France to S. France
S. France to SZ 93
(Battle)
SZ 93 to SZ 95
SZ 95 to either S. Italy or N. Italy
Upon futher reflection on the map, I could see a major IC purchase for Romania being worth its weight in gold. Buying mainly mechs from it, then moving to Ukraine with a small force of Italians will allow you to use the classic can opener threat from AA50. Could be a good buy on G2 with the spare funds, or even on G1 if you really wanted to for a strong push on Russia G3.
Okay so I have some questions about the split income
First: what will Yukon Territory and BC be part of UK or India.
Second: what about West India, like it is on the Europe 40 bored, but like its part of India, though.
BC will be part of India, as will Yukon, but Yukon doesn’t matter unless you want to build an air base there.
West India will be part of UK
that seems silly
It’s worth a lot to have a rule that’s easy to specify, understand, and implement in an already complicated game.
I smell a house rule coming. Wow I can not believe I said I spell a house rule, wow I suck lol.