Yup, but I still got the 55 IPC prize for knocking out US, which means I can place a ton of units next turn in two major ICs on either side of the map. 1 turn of consolidation, then it’s a massive wall of Japanese ships moving south across the board.
Was the game ended early? Yes, but there were several factors:
1. Time limit. Club starts at 5:30 and no new turns after 10:30, making games last about 4-5 turns. While this may be very short for Axis and Allies standards, the skill level of the guys at this club is such that games are decided that quickly.
2. Psychology. Western US is never supposed to fall.
3. Victory conditions. Allies have to actually take Japan, which, frankly, wasn’t going to happen, not with my stack of infantry when all they have is a few transports. All I needed was 4 more victory cities, which could be picked off easily. I don’t even need to take Sydney or Calcutta.