No, Norway is not part of EU. Although we are part of many EU programmes, notably economic ones.
Thanks, Almano :-)
Okay, if you do that, you can only take 1 of the DEI, since you use 1 trans on Shan and one on Malaya. Then, you lose 9 ipc’s for that turn that you would’ve gotten. I don’t put planes on Shan, and sometimes I wipe out the 2 inf in FIC with the air force
Okay, if you do that, you can only take 1 of the DEI, since you use 1 trans on Shan and one on Malaya. Then, you lose 9 ipc’s for that turn that you would’ve gotten. I don’t put planes on Shan, and sometimes I wipe out the 2 inf in FIC with the air force
Wow, irreplaceable 10 point British fighters being risked to knock out two 3 point Japanese infantry.
I can just imagine the look on the Allied players face the game he does this and both of those infantry score a hit.
I guess you could just set the game up all over agian and start over though.
Okay, if you do that, you can only take 1 of the DEI, since you use 1 trans on Shan and one on Malaya. Then, you lose 9 ipc’s for that turn that you would’ve gotten. I don’t put planes on Shan, and sometimes I wipe out the 2 inf in FIC with the air force
Wow, irreplaceable 10 point British fighters being risked to knock out two 3 point Japanese infantry.
I can just imagine the look on the Allied players face the game he does this and both of those infantry score a hit.
I guess you could just set the game up all over agian and start over though.
In the battle simulator, Japan loses 6 ipc’s on average, the allies 7. However, this means you must use transports if you want to invade shan and it destroys 2 units that would attack yunnan
I am unconvinced that India can be held if UK helps China keep the Burma road open.
1st game I ever played I did all the book moves (except I went in PI with 3 loaded transp instead of 2) as Japan.
Turn 2 Uk used DD to prevent bombardment on Singapore. Made no diff. 3 loaded transp (picking up Hong Kong survivors), plus a shitload of airpower, hit and captured Singapore with 1 round of combat.
UK had it in his mind to help China right from the start and started moving his inf stack forward turns 1 and 2. British air were in India and only 4 infantry.
J3 India + Burma fell to Japanese amphibious assult from Singapore (air support for India attack: 4 Bmb, 1 Tac, 1 F, many, many, many planes were able to reach Burma).
I recall that the Japanese had 1 ground unit left in both India & Burma, might have taken 3 air as casualties total.
Two thirds of my fleet was in Truk staring down the USN in Hawaii by end of J2.
GAME OVER (Allies resigned)
I have won playing UK but a) Japan didnt attack until J3 and b) Japan was an extremely weak player (UK captured DEI - nuff said)
I really don’t have an effective strategy for UK (though I do want to try the CV build).
I do know UK cannot effectively reinf China without exposing itself to Massed Japanese Air Power(MJAP).
I am unconvinced that India can be held if UK helps China keep the Burma road open.
1st game I ever played I did all the book moves (except I went in PI with 3 loaded transp instead of 2) as Japan.
Turn 2 Uk used DD to prevent bombardment on Singapore. Made no diff. 3 loaded transp (picking up Hong Kong survivors), plus a shitload of airpower, hit and captured Singapore with 1 round of combat.
UK had it in his mind to help China right from the start and started moving his inf stack forward turns 1 and 2. British air were in India and only 4 infantry.
J3 India + Burma fell to Japanese amphibious assult from Singapore (air support for India attack: 4 Bmb, 1 Tac, 1 F, many, many, many planes were able to reach Burma).
I recall that the Japanese had 1 ground unit left in both India & Burma, might have taken 3 air as casualties total.Two thirds of my fleet was in Truk staring down the USN in Hawaii by end of J2.
GAME OVER (Allies resigned)
I have won playing UK but a) Japan didnt attack until J3 and b) Japan was an extremely weak player (UK captured DEI - nuff said)
I really don’t have an effective strategy for UK (though I do want to try the CV build).
I do know UK cannot effectively reinf China without exposing itself to Massed Japanese Air Power(MJAP).
Okay, India falls. So what? India will fall anyway, so you might as well use those troops to help China take some tt instead of them sitting in India waiting to die.
Okay, India falls. So what? India will fall anyway, so you might as well use those troops to help China take some tt instead of them sitting in India waiting to die.
Well, that’s the real trick, isn’t it?
What does UK do in its limited window of opportunity?
It reinforces tt that China takes, and/or it blocks tanks.
Do you think the game is broken?
Ok, let me be a bit more clear with the UK/China.
Turn 1) China retakes Yun, places 4 inf in Szeshwan, along with moving an inf there and landing the fig. UK moves 4 inf from Malaya to Sham State, 4 inf, 1 art, 1 aa from india to burma, lands planes in SZESHWAN if you are scared japan will attack it will air to wipe out the chinamen. Absolutely no japan ground forces can reach them. Then builds either 4 mech, or 4 inf and a mech.
Turn 2) China retakes Yun, places 5 inf there, granting around 6-9 china inf there. UK then moves all forces they desire to Yunnan while making sure india cannot be taken (obviously). This gives you around 7(china inf), 5 inf, 1 art, 1 AA(burma UK forces), possible 4 more inf from Sham State (granted i would kill them as ANZAC inf should go there too, if japan doesn’t anzac can take Siam for an easy 6 bucks), and anywhere from 1 to 4 mech, and up to 5 planes. Japan is extremely thin on ground troops in the south for the first two turns. And yes, you may wish to rebuild that AA gun if japan gets planes in range of india.
At this point, India is secure, Yun has a monster stack, on japan 3 they will build a factory, on japan 4 they will build 10 inf, at this point you may desire to move the monster stack from Yun, to burma. Where it just happens to be in the way. This grants you an extra 10-15 china inf to go with the UK stack defending. Now yes, japan can bypass Burma, but that is costly and slows them down in the naval race. The US will not always be able to get a big enough fleet, but alot of times they can. And this is where the balance comes in. You may also want to let japan take burma on turn 5 if you can retake it with china and the UK, sometimes this is a good idea, sometimes a bad idea (good because it keeps japans air out of the fight killing your stack as your stack is doing the attacking, sometime bad because you loose too much). With the game dragging out this long you just may get lucky and get some US/ANZAC planes into that region as well.
Ok, let me be a bit more clear with the UK/China.
Turn 1) China retakes Yun, places 4 inf in Szeshwan, along with moving an inf there and landing the fig. UK moves 4 inf from Malaya to Sham State, 4 inf, 1 art, 1 aa from india to burma, lands planes in SZESHWAN if you are scared japan will attack it will air to wipe out the chinamen. Absolutely no japan ground forces can reach them. Then builds either 4 mech, or 4 inf and a mech.
Turn 2) China retakes Yun, places 5 inf there, granting around 6-9 china inf there. UK then moves all forces they desire to Yunnan while making sure india cannot be taken (obviously). This gives you around 7(china inf), 5 inf, 1 art, 1 AA(burma UK forces), possible 4 more inf from Sham State (granted i would kill them as ANZAC inf should go there too, if japan doesn’t anzac can take Siam for an easy 6 bucks), and anywhere from 1 to 4 mech, and up to 5 planes. Japan is extremely thin on ground troops in the south for the first two turns. And yes, you may wish to rebuild that AA gun if japan gets planes in range of india.
At this point, India is secure, Yun has a monster stack, on japan 3 they will build a factory, on japan 4 they will build 10 inf, at this point you may desire to move the monster stack from Yun, to burma. Where it just happens to be in the way. This grants you an extra 10-15 china inf to go with the UK stack defending. Now yes, japan can bypass Burma, but that is costly and slows them down in the naval race. The US will not always be able to get a big enough fleet, but alot of times they can. And this is where the balance comes in. You may also want to let japan take burma on turn 5 if you can retake it with china and the UK, sometimes this is a good idea, sometimes a bad idea (good because it keeps japans air out of the fight killing your stack as your stack is doing the attacking, sometime bad because you loose too much). With the game dragging out this long you just may get lucky and get some US/ANZAC planes into that region as well.
And 30 ipc’s for the factory and another 30 for infantry is not leaving enough money to keep up with the US’s naval builds
Ok, let me be a bit more clear with the UK/China.
Turn 1) China retakes Yun, places 4 inf in Szeshwan, along with moving an inf there and landing the fig. UK moves 4 inf from Malaya to Sham State, 4 inf, 1 art, 1 aa from india to burma, lands planes in SZESHWAN if you are scared japan will attack it will air to wipe out the chinamen. Absolutely no japan ground forces can reach them. Then builds either 4 mech, or 4 inf and a mech.
Turn 2) China retakes Yun, places 5 inf there, granting around 6-9 china inf there. UK then moves all forces they desire to Yunnan while making sure india cannot be taken (obviously). This gives you around 7(china inf), 5 inf, 1 art, 1 AA(burma UK forces), possible 4 more inf from Sham State (granted i would kill them as ANZAC inf should go there too, if japan doesn’t anzac can take Siam for an easy 6 bucks), and anywhere from 1 to 4 mech, and up to 5 planes. Japan is extremely thin on ground troops in the south for the first two turns. And yes, you may wish to rebuild that AA gun if japan gets planes in range of india.
At this point, India is secure, Yun has a monster stack, on japan 3 they will build a factory, on japan 4 they will build 10 inf, at this point you may desire to move the monster stack from Yun, to burma. Where it just happens to be in the way. This grants you an extra 10-15 china inf to go with the UK stack defending. Now yes, japan can bypass Burma, but that is costly and slows them down in the naval race. The US will not always be able to get a big enough fleet, but alot of times they can. And this is where the balance comes in. You may also want to let japan take burma on turn 5 if you can retake it with china and the UK, sometimes this is a good idea, sometimes a bad idea (good because it keeps japans air out of the fight killing your stack as your stack is doing the attacking, sometime bad because you loose too much). With the game dragging out this long you just may get lucky and get some US/ANZAC planes into that region as well.
Well, J2 I drop 3 loaded Transp (J1 purchase) on FIC ( <–-- book move, btw) and attack Yunnan with 4inf 2Art (and whoever else can reach)+ MJAP. As Japan I easily trade a like number of planes for all of the RAF in the region.
I always lick my lips whenever I see UK fighters in Yunnan. It’s only happened twice. Very ugly for the allies both times.
Ok, let me be a bit more clear with the UK/China.
Turn 1) China retakes Yun, places 4 inf in Szeshwan, along with moving an inf there and landing the fig. UK moves 4 inf from Malaya to Sham State, 4 inf, 1 art, 1 aa from india to burma, lands planes in SZESHWAN if you are scared japan will attack it will air to wipe out the chinamen. Absolutely no japan ground forces can reach them. Then builds either 4 mech, or 4 inf and a mech.
Turn 2) China retakes Yun, places 5 inf there, granting around 6-9 china inf there. UK then moves all forces they desire to Yunnan while making sure india cannot be taken (obviously). This gives you around 7(china inf), 5 inf, 1 art, 1 AA(burma UK forces), possible 4 more inf from Sham State (granted i would kill them as ANZAC inf should go there too, if japan doesn’t anzac can take Siam for an easy 6 bucks), and anywhere from 1 to 4 mech, and up to 5 planes. Japan is extremely thin on ground troops in the south for the first two turns. And yes, you may wish to rebuild that AA gun if japan gets planes in range of india.
At this point, India is secure, Yun has a monster stack, on japan 3 they will build a factory, on japan 4 they will build 10 inf, at this point you may desire to move the monster stack from Yun, to burma. Where it just happens to be in the way. This grants you an extra 10-15 china inf to go with the UK stack defending. Now yes, japan can bypass Burma, but that is costly and slows them down in the naval race. The US will not always be able to get a big enough fleet, but alot of times they can. And this is where the balance comes in. You may also want to let japan take burma on turn 5 if you can retake it with china and the UK, sometimes this is a good idea, sometimes a bad idea (good because it keeps japans air out of the fight killing your stack as your stack is doing the attacking, sometime bad because you loose too much). With the game dragging out this long you just may get lucky and get some US/ANZAC planes into that region as well.
Well, J2 I drop 3 loaded Transp (J1 purchase) on FIC ( <–-- book move, btw) and attack Yunnan with 4inf 2Art (and whoever else can reach)+ MJAP. As Japan I easily trade a like number of planes for all of the RAF in the region.
I always lick my lips whenever I see UK fighters in Yunnan. It’s only happened twice. Very ugly for the allies both times.
I assume you land planes on FIC to prevent an attack by 4-5 inf, 4 ftrs, 1 tac?
Ok, so you have 6 ground units plus planes going up against atleast 10, more like closer to 15, plus an aa gun, and maybe some of UKs planes. Rock on, that is a good trade for the allies to make.
Let me put a little disclaimer on my ‘advice’:
If, at any time, your UK planes can die by landing in a territory and not take down atleast 2 japan planes for each one you loose, or a japan transport, DO NOT LAND THEM there. Also, if you can hold India with the planes, but not without the planes, LAND THEM IN INDIA. I assume a certain level of common sense to be applied.