When you’re close to taking Sydney as a final VC, u’ll find yourself producing over 90 IPC’s hehe… The trick with the US is to destroy Japan’s Navy piece by piece. This allows Hawaii and Sydney to be safe from a Japanese invasion wich denies them victory. U’ll find that the caroline islands are also very important. This gives a 1-turn passage into mainland China where you can almost land anywhere and create a gap in that japanese front (or, even better, if the japanese player built an IC, to take it away :)), and please land before India is captured.
A Couple Questions
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Short and sweet topic to cover, simply for the ease of my understanding of others’ posts. What do terms such as DD and CV mean? Could someone list all such terms and their meanings, to help me?
Also, what exactly does the average J1 attack entail? I have tried it many times, and I’ve failed. J2 and J3 have worked better for me. I play a slightly different game than most of you (US gets wartime economy bonus on the turn that war is declared, so with a J1 attack, the US starts their first turn with 57 IPCs, not 17).
Thanks in advance for your help! :-D
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CV=Aircraft Carrier(many use AC)
DD=destroyer
AC or CC-Cruiser
SS=Submarine
BB=Battleship
AT/Tr.=TransportFtr=Fighter
(S)Bmr=(Strategic) Bomber
TBmr/Tac=Tactical BomberInf=Infantry
Mec=Mechanized infantry
Art/Rtl=Artillery
Arm/Tank=Tank
AA=Anti-aircraft gun
NB= Naval Base
AB=air base
IC=Industrial complexJ1 is: attack Philippine sea zone and philippines, the BB and 2 tr off Singapore, the trans of Hawaii, The 4 adjacent chinese territory, and 1 DEI(dutch east indies), and sometimes the ANZAC navy
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I use:
transport - TT
strategic bomber - bmb
cruiser - CR
submarine - sb





