@special:
@Dylan:
@brettstarr4:
I don’t like that tanks are 6 IPC’s in this edition of hte game. I liked them better at 5, because they were a reasonable buy. Tanks were still the less efficient buy according to precise mathematical calculations, but reasonable. Now are we going back to the earlier editions of AA where everyone just builds infanry every turn and the person who gets sick of building infantry and goes with tanks eventually loses??
One might argue tanks should be 7. Because tanks can move farther are 3 and 3 in combat, but yet Mech Infantry are 4 just because they can move a bit faster, so yeah.
But then again mechs can’t blitz.
Personally, I think tanks at 6 ipc is a good thing for the game.
However, again, for each tank blitzing 1 mec can come along; so tanks are the ultimate support unit as lots of units benefit from having them around. Infantry will still be the cheapest and therefore the most effective way to get the most units on the board, with artillery now having greater value as cheap infantry support, but tanks will now be the ultimate support unit, and still the most versatile. They probably should have cost 6 IPCs awhile ago, but with all their abilities: 2 movement, blitz, upgrading tacs attack stat and mecs blitz, and the need for more mobility with the larger board, the 6 IPC cost is definitely warranted.