Hello, I play pacific 1940 a lot. I have also played global a few times. Pacific 1940 second edition is a great game but I can almost easily win every time if I’m Japan and I attack on the third turn. A new rule was passed around late 2014 to allow the USA to receive a 30 IPC bonus if Japan attacks or declares war on them before turn 4. This seems to balance the game a little but I can still always win with Japan. The strategy for Japan is pretty much the same. Take the money islands, build a minor in French Indo China and Kwangtung and knock out China and India. Post in the Philippines with your huge navy and three fighters that can scramble and those six deadly kamikizes. Let Anzac and USA come to you so you can use the fighters to defend at 4 when the big navy battle happens. Eventually you will be making more than the allies with the money islands NO and the India NO. You should be around the 70-75 mark. Then when the time is right strike at Sydney or Hawaii and hold it and you should win as it will be six victory cities. For the allies, man this can be tuff lol. You better hope Japan attacks you on turn 1 or turn 4 because turn 2 and especially 3 it’s going to be difficult.
1: China: buy men and hit and run and fall back to the north west of China. You will be lucky if the Burma road is open more than two turns. Pull back and make Japan come to you.
2: UK: pull everyone back to India and just buy men!!! Try to bring your navy down to Australia and unite them with Anzac and hopefully later USA. If it looks like India is going to fall then pull your airforce out and send them to Australia to hopefully land on a Anzac or American carrier. If Japan hasn’t declared war early then take as many islands in the south as possible .
3: Anzac: small ships and transports are good. if it looks like Japan is going to invade then pull your forces to south Australia because from there you can hit any territory. Use your small ships to convoy raid or unite with the main USA fleet. Queensland is a great staging area for the allied navy early in the game. Also since there’s a airbase there fighters don’t hurt also since they can scramble.
4:USA: the big boy lol. The problem is when USA is neutral she only makes a freaking 17 ipcs a turn. While Japan is around the 40 mark and Japan has soooooooo many aircraft at its disposal. USA I say aircraft carrier early then mainly subs, destroyers, and a transport every turn with land units. A few rounds into the game get a navy base on the Johnson islands and start combining your fleet with the Anzac fleet and hopefully a small UK fleet. try to take the money islands by sacrificing transports because Japan will have a bigger navy early in the game. When the time is right move to Dutch New Guinea with your fleet and prepare for the big battle. Sometimes it’s better if Japan attacks you and sometimes it’s better if you attsck them. Hopefully you will have a lot of subs at your disposal. If you win the navy battle then Japan is pretty much toast even if they have India and China. Good luck and let me know how the war goes lol. I am playing anniversary edition on Saturday 😜
Balancing the game: Using new objectives instead of bidding
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I personally do not like like the bidding system, but prefer bonuses instead, so I have done the following to balance the game (or attempt to) more in favor of the Allies.
China: 5 IPC bonus for holding Kansu
US: 5 IPC bonus for Western US
UK: 3 IPC bonus for India
Let me know what you guys think, I am open to some feedback here!
***Please keep in mind my own personal goal (it may differ from yours) for these bonuses is to give the Allies a slight advantage in this game. I want it to be where the Japanese have to work a bit harder to win. The idea is that the Japanese should be played by the more skillful player, can afford to make fewer mistakes, and may even need a bit of luck (as far as rolling the die) to pull it off. However, they should still have a good chance.
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That’s a hell of a lot to China, and a drop in the bucket to US. I’d say the real way to balance it is to forbid a J1 declaration of war. Its worked out pretty well for me.
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The other option being discussed besides banning a J1 DoW that seems to work well is giving the US their 40 IPC bonus to spend right away on USA1 if Japan attacks J1.
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Yes well forgoing a J1 attack is out of the question, and giving the US 40 IPCs up front is a bid, which is not optional on this forum. The question posed is objectives, our group prefers to give a few bonus objectives here and there, so if you would like to contribute please address the topic at hand.
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Yes well forgoing a J1 attack is out of the question, and giving the US 40 IPCs up front is a bid, which is not optional on this forum. The question posed is objectives, our group prefers to give a few bonus objectives here and there, so if you would like to contribute please address the topic at hand.
Well, the option I mentioned simply allows the US to use their wartime NO right away in the case of a J1 DoW, which is not technically a bid since there would be no placement of units beforehand, it just gives the US 57 IPCs to spend on their first turn instead of the OOB 17; leaving the rest of the game untouched.
I mentioned it since your second US NO gives the US extra IPCs but basically increases the OOB US NO from 40 to 45; which, as Tralis stated, doesn’t do much for the US as they can’t really build much more with 5 extra IPCs per turn besides accumulating it for later use anyway as the US needs boats and planes to contest Japan on the water and actually get their land units in range of anything.
The Chinese NO is significant for China, but I don’t think that’s necessarily bad as China still does relatively poorly against Japan. The UK NO would allow for 1 extra infantry per turn for UK, which will also be further annoying to Japan. However, I voted that it will help the Allies, but not much because with the J3 India Crush method, 2 extra infantry to India will not make that much of a difference, and the couple extra infantry that China can accumulate will still only delay the Japanese a little.