why did you do sea zone 14 as one space connecting ITALY to AFRICA?
Sea zones except for 2 are exactly like AA50. Those two are a second one for japan ( to protect jap builds) and another one for Carolina islands
this means ITALY can continuously bridge transports and almost efferlessly flood ITALIAN and GERMAN hardware into NORTH AFRICA.
Exactly!, In our games Italy goes for Yugoslavia , Greece, Crete, Turkey and Egypt. For the most part they don’t get Egypt until latter in the game if at all. Historical. This version deliberately cuts out all these maxims that people employ for AA global " you must take Egypt on G1" etc… Victory does not rely on this but it can, but its not required.
also, 2 spaces from EASTERN U.S. to ENGLAND? leaves no space for a mid-atlantic kill zone for GERMAN U-BOATS.
They soak off income by just ‘floating’ in the Atlantic. check rules. Germany would be happy to avoid direct attacks and try to just post subs like hotcakes if possible. Now in these rules its 1:1 destroyer interactions with subs, so extra subs means the allies need to build more destroyers so they can attack the German subs. One of many ideas to use against the allies.
i know U-BOATS can still fire apon enemy ships entering their sea zone, but haveing those ships forced to linger out there for one turn really ups the stakes dont you think? same with sea zone 14.
No need for a kill zone for U-boats. Germany only needs to out-build Allies in destroyers and the excess soaks off income. On turn one the usual play is 2 bombers and subs take out the UK ships off Gibraltar, leaving the Scapa flow fleet just barely enough to plug the hole in north sea to blockade German fleet. They cant enter Baltic, but they have to keep up the pressure or Germany will break out. Please it out and you will see how brilliant this thing is. It offers alot of new ideas very different than other AA games and models history alot more.
what are your thoughts on this?