Tokyo express does not need a marine. 1 infantry on Japanese destroyers.
IL's new KISS AA50 and AA42 House rules 1.1
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@Imperious:
Its a work in progress For The Spring 1942 game. Didnt want to radically change the rules.
If you look at the units and what they cost roughly 1 basis point of defence is generally 1 basis point in cost.
So if you designing a new unit a 3-3 unit will cost 6 and a 1-2 will cost 3… so we plug in the numbers…
for 8 IPC you should yield 8 points ( roughly) of value. But since this is a fixed unit we must discount the value and also this only effects a specific border, so a further discount must occur so that it is balanced.
Many examples if provide make sence. But what you got is not validated by its cost, nor seems to be realistic.
Well I said before we are trying this out for A&A spring 1942. Italy is not in that game. I think the value is different from the new Europe and Pacific combo game.
Also, in the spring 1942 version Tanks cost 5 and they are a 3-3 unit so your math doesnt work in this game. personally i feel by adding TOO much it can destabilize the overall balance. which is Im trying to incorporate a great Idea, without radical changes.
If the blockhouse improved all the Units in a territ it could be TOO overpowered. Unless maybe it was a 1st cycle defense ONLY. I can see germany buying one in every territ and having stacks there making it impenetrable, or Russia buying them and the allies jointly filing them up. It also doesnt make Too much sence to give the bonus to All infantry and Artillery because, i dont think in those battles. The B. House contained the entire Division of troops in a given Territory. Maybe we could increase the number of units that benefit from the B.House defense and Offense bonus to Maybe 4 Units.
Also, to incorporate B. House I was thinking we would have to bring in Divebombers.
also i wasnt thinking of this idea in context woth all your other rules listed… Im just trying to modify our Game with cool ideas. Many of your ideas are great, and seen geared towards the historical edition, with Italy, etc.
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If the blockhouse improved all the Units in a territ it could be TOO overpowered.
No its not based on my playtest. If you only got 4 units then only 4 get a boost. Second, it only effects the one coastline your attacking from. Thats why you place them on the border. The border ends when another line ( either by sea zone boundary or land zone boundary cross the line.
Also, its wrecked if the defender loses the battle.
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@Imperious:
No its not based on my playtest.
are you playtesting it On the Spring 1942 board? and are you playtesting it with the other rules you listed or on its own?
@Imperious:
If you only got 4 units then only 4 get a boost. Second, it only effects the one coastline your attacking from. Thats why you place them on the border. The border ends when another line ( either by sea zone boundary or land zone boundary cross the line.
Also, its wrecked if the defender loses the battle.
Interesting…… i didnt think of utilizing it only on a single border. so what your saying is… If germany builds a blockhouse on the Ukraine border of caucasus… then ALL units in Ukraine get the bonus if attacking from caucasus, NOT west russia, Sea Zone 16 if its an amp assault, Belorussia or Balkans.
that’s interesting.
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are you playtesting it On the Spring 1942 board? and are you playtesting it with the other rules you listed or on its own?
This will have original rules. I can’t playtest it on any board except the one that is meant for it. These rules will only be for this map.
Quote from: Imperious Leader on May 15, 2010, 04:23:58 pm
If you only got 4 units then only 4 get a boost. Second, it only effects the one coastline your attacking from. Thats why you place them on the border. The border ends when another line ( either by sea zone boundary or land zone boundary cross the line.Also, its wrecked if the defender loses the battle.
Interesting…… i didnt think of utilizing it only on a single border. so what your saying is… If germany builds a blockhouse on the Ukraine border of caucasus… then ALL units in Ukraine get the bonus if attacking from caucasus, NOT west russia, Sea Zone 16 if its an amp assault, Belorussia or Balkans.
And that is why its not too powerful. If the attacker comes from other directions the benefit is not applied in those situations. ONLY the border where the fortification is placed effects the defenders. So your not building these all over the place. The places you build them will be in realistic locations and frequently they will be located where they were in the war.
that’s interesting.
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@Imperious:
are you playtesting it On the Spring 1942 board? and are you playtesting it with the other rules you listed or on its own?
This will have original rules. I can’t playtest it on any board except the one that is meant for it. These rules will only be for this map.
Then you haven’t play tested it in conjunction with the rules in the spring 1942 game. Im assuming you play tested your Entire house rules list… which are cool, But, your house rules Change ALOT of things in the A&A spring 1942 game, to the point that it is a different game in itself. which apparently needs a different map also, … one that incorporates Italy, and more victory cities. I was simply trying to ADD to the Spring 1942 game within its rule set, Subtle changes like adding tech Roles and Advantages.
I would love to see an image for the map you play these rules on
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@skinny1:
@Imperious:
ok:
Attacking Shore bombardments go first ( remove loses), if you got no SB, then the Fortification fires
Fortification fires ( remove loses)
Remaining attacking units fire
Defending units fire
Remove losesSo the fortification fires using two dice at 3 or less for a hit?
If both dice roll 3 or less is it 2 hits? If 1 die roll is 3 or less is it one hit? Or is it that both dice have to be at 3 or less for 1 hit?
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If both dice roll 3 or less is it 2 hits?
yes…
If 1 die roll is 3 or less is it one hit?
yes…
Or is it that both dice have to be at 3 or less for 1 hit?
no…
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@Imperious:
If both dice roll 3 or less is it 2 hits?
yes…
If 1 die roll is 3 or less is it one hit?
yes…
Or is it that both dice have to be at 3 or less for 1 hit?
no…
I wasn’t sure if both die had to be less than 3 in order to get 1 hit. 2 hits on 2 three or less is a good thing. Thanks IL.
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bump
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Have you posted your updated overall house rules for National Objectives/National Advantages/Techs.
I down loaded your KISS AA50, but copies and pasted what I saw for National Objectives and Techs with the tier 4 stuff. Is that all there is, or is there an updated final version somewhere.
Eddie
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These rules use the OOB maps for AA50 and 42. They are current files.