Now… a Midway game would be cool in theory. But I have thought about it before, and I question the dynamics it may be able to take on.
As it was historically, the battle went just about as perfectly as it could for the United States. Besides losing Yorktown, the Americans came away with everything they wanted to accomplish… and probably more than they hoped they could do. The Japanese on the other hand, lost everything that mattered and accomplished very, very little. The odds against the US were huge, and yet they won, primarily due to factors that you cannot (or cannot easily) model in a board game.
What I do not see, is how you could realistically model the battle, at least in typical A&A fashion. Anyone who has read the history, will know how the battle was won by the Americans and how to avoid that if they are Japan. If this game were created, and the starting units for the battle remained as they historically were, there is no way the United States would win… ever. Each time you played would see Japan as the victor… unless there was some freak rolling going on or something. Japan’s numerical superiority would tell every time. This for the simple reason that in a board game, where everyone sees the pieces on the board, there is no element of surprise… no coming out from behind a storm front, no catching the enemy with “bombs stacked all over their flight deck”, if you will. In the real battle, Japan did not know if the Americans even had carriers at Midway. In this board game, it is obvious that there will be. And Japan will prepare for it and not make the mistakes they did in 1942. It would be kind of dumb for the creators to rig the senario so Japan can only do the certain things that they did historically… it would detract from the fun of the game and put the Japanese player in a box they really don’t want to be in… Every game would then be a recreation of history, and that isn’t what people want to see either.
I guess the only way to “accurately” model the situation would be to have the game play something like Battleship… the board game with the pegs… You’d need two different boards and a divider so your opponent cannot see where your ships are. Even so, there would be no reinforcements… so the whole game for the Americans would boil down to a single crapshot with the planes you have. After that, there would be little point in continuing, because the superior Japanese fleet would wipe them out and take the Island.
It could work I guess… It would just have to be radically different than any other Axis and Allies game yet created. And it might involve a lot of thought. As long as it wasn’t rigged, I don’t think the game would ever, ever turn out like history though.