@WILD:
With US and Russia not able to attack until rd #4 (unless provoked) the Euro axis only have two enemies. The first one (France) should fall rd #1 for the most part. That leaves UK on an island by itself for the next 3 rds (how it was in the war). I could see many of the UK Euro possessions being taken, including a possible Sea Lion. Why wouldn’t the axis try to take its enemies down one at a time early on when the are isolated. Having said that, Germany better be ready for Russia by land, and US by sea, because they will be coming hard. Even if Germany takes England will they have enough forces to keep it, and push into Russia?
So I don’t think that if London is lost by rd #4-5, that its game over. It will also be interesting to see if a J1 attack is as good a play in global, as it might put an end to any Sea Lion attempt, or keeping your enemies isolated early on.
True. It might turn out to be like the scenario in Pacific 40: the game only gets interesting once India falls (there’s never any question of if it will fall; it surely will if the Axis want it).
On the other hand, Larry has stated that the game starts post-Dunkirk, so there’ll probably be a stack of 10 infantry or so to represent the 300,000 men that were successfully evacuated from France, as well as 6 or 7 fighters to represent the air squadrons that Churchill held back for the Battle of Britain. It’ll be well-defended, and will probably only provide a pyrrhic victory–or a complete rout–for Germany (if the playtesters have done their jobs well).
I’m also interested in the apparent conflict of interest that seems to be shaping up between the Axis powers in Global 40: Japan presumably can’t wait to nail the Allies, and will want to strike on J1, but Germany will probably need until G3 to contain the UK and France before the US gets involved. There’ll be some <ahem>heated negotiations, I’m sure, between the Axis players as to when it’s in their mutual interest to take the plunge into total war (default compromise = G2 attack?). To make matters even more interesting, the Soviet Union will be sitting there like a ticking time bomb, getting bigger and meaner with each passing round… brilliant!
To bring it back on topic, though, I suppose we should discuss the role of the Italians in all of this. They’ll have the biggest Axis navy on the board, so if Sea Lion’s going to work G2 or G3, they’ll need the Italians to help out with that, providing cover for their fleet of transports and giving the option of a possible follow-up attack on London. But this will mean abandoning the Italian national objectives in the Med, and more naval purchases = fewer land purchases to help out with the USSR. Plus! The French navy will still be in existence (there’s no Vichy rule to switch them into Axis units; they’ll stay Allied), as will many elements of the British navy: it’ll probably take a few turns to fight through those units, and then another turn to secure Gibraltar (it now needs to be taken over to leave/enter the Med). Therefore, I think it’ll be I3 or I4 before the Italians will be able to get anywhere near the UK; by which time the US will have entered the war, and will presumably be flying tons of fighters and bombers across the Atlantic to help stabilize the situation. By this time, the Brits will be running wild in Africa and the Middle East, and the growing threat of the USSR will not have been adequately checked. To sum up: a dedicated Sea Lion strategy against competent Allied players sounds (in theory, at least) like a complete disaster for the Axis in this game.
Which means: Italy will need to stay focussed on Africa and the Middle East (for lack of a better strategic target), and Germany will have nothing better to do than help Italy get stronger while building up to take out the USSR.
So: How will Rommel get to Africa?</ahem>