The game rules regarding submarines not making a sea zone hostile do not seem to reflect the realities of what submarines did in WW II. The Allies developed anti-submarine forces and the convoy system to fight the German submarine threat in the Atlantic theater and were, after a time, able to virtually eliminate the submarine threat from this “hostile sea zone”. On the other hand, the Japanese never bothered with anti-submarine forces or the convoy system and, by the end of the war, Allied submarines had essentially run out of targets to sink.
Transport question
-
I have a quick question: Can a transport take it’s two movement points and then “bridge” units? i.e. a japanese transport moves into the sea zone surrounding japan using its two movements and then bridges units into china.
-
I have a quick question: Can a transport take it’s two movement points and then “bridge” units? i.e. a japanese transport moves into the sea zone surrounding japan using its two movements and then bridges units into china.
Quick answer: yes. :)
-
The unloading action is what stops a transport’s movement capability, whether you bridge and not move, load and move one space to unload or load and move 2 spaces to unload, etc etc.





