This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
New turn sequence idea for AA
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Considering France, Canada and ANZAC, as well as Italy are now getting this a 8-9 nation turn sequence i propose this to fix the downtime issues because my All Axis All Allies turn sequence was not considered…
Here goes:
All nations just perform combat movement , combat, and NCM in the national sequence
Income collection, Technology development, and placement are all done simultaneously by all.
what this solves:
- double income collection issue
- downtime waiting for your turn
- players who go first have a larger advantage because if you play after your fighting that enemies new units, so essentially by moving latter your always fighting the enemies extra turn worth of forces.
- it forces players to think more about placements and increases decisions that you have to make on defense
- It stops the tech spurge and cheap plays like Sealion on G1, where you go all tech hoping for LRA
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I’ve wanted to move income collection to the beginning of each player’s turn for a long time. Not only does this prevent double collection, but would actually make “contested” areas worth nothing. Much better IMO.
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I used to prefer this idea but this new idea not only does that, it has other advantages as well.