@MistaBiggs:
…and it won’t be completely “historically” accurate. Also, I have yet to test it out …
First of all: good work, MB.
But, i have nitpicking in my blood, so i hope you don’t mind if i comment a few things, mainly on historicalness.
ITALY RULES:
…
Italian territories:
• Syria-Iraq’s – raise IPC value to 2 (On April 3, 1941, a Pro-Axis regime was set up in Iraq)
Well, that is true, but by the 1st of June that had already fallen. So, you might consider either letting it be British again (as one half of Syria/Iraq never was in control by the Axis) or putting some Brits there to retake it as quick as it happened.
Italian units:…
• Italian E. Africa – 2 infantry, 1 tank and 1 fighter (had air base)
• Syria-Iraq – 1 infantry
The forces in East Africa then need quite a lot of British units around them, and even if there was an airbase … there were a lot of airbases everywhere :)…
i think the number of units in E.A. is too high, considering that they had trouble to be supplied once the war action started.
For syria/iraq … well, the regime hold for less than two month, do you really think that is worth an inf?
German units:
• Black SZ – 1 sub
• W. Spain SZ – 1 sub and 1 transport
• M. Med. SZ – 1 battleship
German fleet in the Med ? …… No way!
UK units:
• Congo – 1 infantry
• Persia – 1 infantry
• Anglo-Egypt Sudan – 1 infantry, 1 tank, 1 A/A
• Union of S. Africa – 2 infantry
Not enough. There surely was an air base somewhere in Egypt ;) (just to make sure why i think Italy has too many fighters).
Additional Rules:…
Hmmm…… adding a new class of tanks makes the game IMHO unnecessarily more complicated.
For building on another IC… skip that.
The germans could never build navy there, and all others can move there.
You might like to add something like a “lend-lease” for Italy though, that Germany can give up to …say 8 IPCs … per turn to Italy and Italy can use that money as it sees fit.
For the Torpedo boats…
well, the Italians had crap subs, so if you want a new class of unit, i would make it that:
Italian Torpedoboat: (uses Sub counter), cost 6 IPCs, Move 2, Attack 3 (one time only, pick hit), Defense 1