This is going back up this thread a bit, but it’s not my fault I missed it. he he he
“I wonder if you added “maintenance” costs on to stuff if that would work”
This is something some old A&A buddies of mine worked out this issue.
Well, the way I always resist the need to ‘twist the rules’ or ‘customize’ anything is to remember that this game is the grandest of scale. That stuff, like maintenance, may seem like it needs to be accounted for actually ‘is’ accounted for. Just because it’s not channeled through the IPC’s or something we as players have to work out doesn’t mean it doesn’t exist. The maintenence that isn’t ‘shipped in’ comes off the land controlled. Notice that Italy is mearly an extention of Germany and not independant and that China is the same thing as well; this is a game honed finely by it’s great usage of what I might call “global generalization”. Industrial production values of the territory don’t represent everything the land has to offer, only what it offers in the respect of the items we purchase from round to round.
This can be extended to the notion that when the numbers of infantry become hugely unbelieveable, it’s not the ‘number of actual troops’ that is being added to but ‘the combat effectiveness of all of them’. So, in terms of ‘generality’, when you increase a number of infantry units from 1 to 50, it’s not exactly 50 times the number of men. Perhaps it’s mearly 10 times the number of men, but are provided with much more supplies and sophistation than there was originally. See what I’m saying?
Anyway, anytime you find yourself wishing to account for every nagging thing you think should be adjusted to make the game ‘more realistic’, I suggest you resist. This game scale of warfare doesn’t notice seasons, resupplies, or school districts. It’s a game intentionally made generalized so we can enjoy a very realistic representation of easily controlling all the superpowers global domination of one another in simple rotating rounds of play.
It works fine the way it is.
Heck the way I see it, one more big thing not ‘accounted for’ in the scale of the game is “nationism” and how much it can affect things. I’d say that a territory under enemy control ‘should’ turn up less production. But, I trust the representation as provided being good enough to enjoy, without the need to go turning the rules on it’s ear.
You think this might call for a new thread?