My friend and I have been working on a few scenarios. The first one we tried was two Allied Carrier groups have to claim an objective marker on the other side of the map. The Allies groups each had 1 carrier, 1 battleship, 1 cruiser, 2 carrier based planes, and 2 destroyers. For a total of 14 pieces.
The Axis had 14 pieces too. His fire power over matched ours. The Axis had Moltke, Kirishima, Soryu, Andrea Doria, Sho-Go Yamato, Rheinubung Bismarck, 4 planes, heavy shore battery, and 3 German subs. We will have to work out a more balanced scenario. One of our mistakes was not enough LL torpedoes.
The second scenario, which we have not tested yet because details are still developing, is that of a sub hunter. We have an Axis player write down where they place their sub, but don’t actually place it on the map. The Allies do not know where the sub is located and they must use destroyers and ASW planes to find it. After movement, the Allies roll a die and on a 1,2, or 3 and the correct location, they locate the sub. If the sub is located, the Axis player then rolls 1 die to determine the depth at which the sub is at. So if the Axis player rolls a 6, then the sub is at 600 feet and the Allies must roll 6’s to score 1 hit on the sub. After attacks have been made the sub gets to move to a new location, up to 3 hexes away. The game should be set to a certain amount of turns for the Axis player to win and survive.
The third scenario is to land on an island and take out the heavy shore battery. There must be a sea battle first and then a naval bombardment precedes the invasion and landing forces. Haven’t worked too much on this one, but would need to work out more of the details.
Anyway, hope people are still enjoying their minis and I hope that their are more sets to be made.