I just checked the Bid placement, and it looks to be fine - thank you for that!
I might ask yo for advice, when it comes to scramble decisions for SZ110 ;-)
Our last saved game lasts from 1.5 years ago - that’s not as long ago as I suspected.
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 airfields and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
4 armour, 1 artillery and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 4 armour, 1 artillery and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Eastern Poland, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Smolensk
3 fighters and 1 tactical_bomber moved from Archangel to Smolensk
1 armour and 5 mech_infantrys moved from Russia to Smolensk
Place Units - Russians
1 airfield placed in Buryatia
1 airfield placed in Smolensk
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 airfields and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
4 armour, 1 artillery and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 4 armour, 1 artillery and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Eastern Poland, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Smolensk
3 fighters and 1 tactical_bomber moved from Archangel to Smolensk
1 armour and 5 mech_infantrys moved from Russia to Smolensk
Place Units - Russians
1 airfield placed in Buryatia
1 airfield placed in Smolensk
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kweichow: 2 infantry
EDIT: Adding units owned by Russians to Hunan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.33
@Booper Thanks, done
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from India to 42 Sea Zone
3 bombers moved from India to Anhwe
2 fighters moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 tactical_bombers moved from 6 Sea Zone to Anhwe
3 fighters moved from 19 Sea Zone to Anhwe
3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 81 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 77 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - Japanese
Japanese creates battle in territory 25 Sea Zone
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from India to 42 Sea Zone
3 bombers moved from India to Anhwe
2 fighters moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 tactical_bombers moved from 6 Sea Zone to Anhwe
3 fighters moved from 19 Sea Zone to Anhwe
3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 81 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 77 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - Japanese
Japanese creates battle in territory 25 Sea Zone
Battle in 81 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anglo Egyptian Sudan
Japanese attack with 2 armour, 2 artilleries and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 2 : 5/8 hits, 2.67 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 2 fighters and 2 tactical_bombers; Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Anhwe, round 2 : 4/11 hits, 6.17 expected hits
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.33
Japanese regular : 1.00
British regular : 0.33
I assumed no scramble into Sudan to keep the game moving. We can go back and re-roll if you want.
Need casualties for attack in Anhwe

@Booper kill 5 inf (save 1) then tacs, US fig, chinese fig, last inf last
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from India to 42 Sea Zone
3 bombers moved from India to Anhwe
2 fighters moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 tactical_bombers moved from 6 Sea Zone to Anhwe
3 fighters moved from 19 Sea Zone to Anhwe
3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 81 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 77 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - Japanese
Japanese creates battle in territory 25 Sea Zone
Battle in 81 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anglo Egyptian Sudan
Japanese attack with 2 armour, 2 artilleries and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 2 : 5/8 hits, 2.67 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 2 fighters and 2 tactical_bombers; Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Anhwe, round 2 : 4/11 hits, 6.17 expected hits
Chinese roll dice for 3 fighters, 6 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/11 hits, 5.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Anhwe, round 3 : 0/7 hits, 4.33 expected hits
Chinese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 3 : 5/7 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in Anhwe
Japanese roll dice for 2 bombers in Anhwe, round 4 : 1/2 hits, 1.33 expected hits
Chinese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 4 : 4/7 hits, 3.67 expected hits
2 bombers owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Chinese win with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -91
Casualties for Japanese: 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
2 fighters moved from Kwangsi to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to Philippines
1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
3 carriers and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 carriers and 8 submarines moved from 6 Sea Zone to 35 Sea Zone
4 artilleries and 7 infantry moved from West India to India
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 fighters and 1 infantry placed in French Indo China
3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.33
Japanese regular : -3.67
British regular : 0.33
LOL, I got pretty badly diced in the Anhwe battle. Will see what happens in Kiangsu!
@VictoryFirst I am playing another game here and everything seems to be working fine. All dice emails received
No scramble in Philippines. Kill bomber first
@mikawagunichi That’s because here, your email is spelled as mgtriplea@proton.me. In your game with Adam, it’s capitalized: Mgtriplea@proton.me. You need to turn the M into lower case in your game with Adam, then it will work again.
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 2.67
@Booper said in G42 Practice Mikawgunichi vs Booper:
LOL, I got pretty badly diced in the Anhwe battle. Will see what happens in Kiangsu!
ouch, that second roll was insane! though Stu and Daaras can attest that I get 0/X rolls all the time as axis in this variant
'Tis true! He can’t roll dice on his turn to save his soul.

Hey, aren’t we still operating on a 6 round game, so this is the last move for most nations? That’s why I went all in on Anhwe, and expected you to attack Philippines for the VC.
@Booper yes but if the axis aren’t threatening a VC win then you just go for the money
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 3 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Belarus to Eastern Poland
4 artilleries moved from Belarus to Eastern Poland
2 infantry moved from Novgorod to Archangel
4 artilleries moved from Belarus to Eastern Poland
3 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
2 bombers moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Southern Italy to Eastern Poland
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 8 artilleries, 7 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 4 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 8 artilleries, 7 fighters, 4 infantry and 4 tactical_bombers in Eastern Poland, round 2 : 11/23 hits, 10.17 expected hits
Russians roll dice for 4 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/6 hits, 2.67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
1 mech_infantry owned by the Russians, 4 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 infantry
Casualties for Russians: 4 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Eastern Poland
2 bombers moved from Archangel to Eastern Poland
1 artillery and 7 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 destroyers and 3 submarines moved from 95 Sea Zone to 97 Sea Zone
2 bombers moved from Eastern Poland to Slovakia Hungary
7 fighters and 4 tactical_bombers moved from Eastern Poland to Slovakia Hungary
12 armour and 20 mech_infantrys moved from Belarus to Novgorod
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters placed in Western Germany
1 armour and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -2.00
Germans regular : 2.17
OK, but isn’t the Axis at 10 VCs, and Allies at 9, so Axis is in a winning position regardless of money?
Just wanted to make sure I got the win conditions straight… maybe my misunderstanding.