I just checked the Bid placement, and it looks to be fine - thank you for that!
I might ask yo for advice, when it comes to scramble decisions for SZ110 ;-)
Our last saved game lasts from 1.5 years ago - that’s not as long ago as I suspected.
@dicebot
attacking art [dice 1d6]
two ac
[dice 2d6]
1d6: 5
2d6: 5, 4
@dicebot
attacking art [dice 1d6]
two ac
[dice 2d6]
1d6: 1
2d6: 2, 6
@dicebot
attacking art [dice 1d6<=2]
one ac [dice 1d6]
1d6<=2: 6; Hits: 0
1d6: 2
@dicebot
attacking art [dice 1d6<=2]
one ac [dice 1d6]
1d6<=2: 4; Hits: 0
1d6: 4
@dicebot
attacking art [dice 1d6<=2]
one ac [dice 1d6]
1d6<=2: 1; Hits: 1
1d6: 2
TripleA Turn Summary for game: World At War
Game History
Round: 15
Combat Move - Chinese
1 Infantry moved from Anhwei to Shantung
1 Infantry moved from Anhwei to Shantung
1 Adv.Fighter moved from Hupeh to Shantung
2 Infantrys moved from Hunan to Kwangsi
1 Adv.Fighter moved from Hupeh to Kwangsi
2 Infantrys moved from Suiyuan to Chahar
1 Adv.Fighter moved from Hupeh to Chahar
Purchase Units - Chinese
Chinese buy 1 Bunker, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Kwangsi
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kwangsi
Chinese win, taking Kwangsi from Yamamoto with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Shantung
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shantung, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shantung
1 Infantry owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from C.Sinkiang: 2 Infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Semipalatinsk: 2 ArmoredCars
EDIT: Changing ownership of Semipalatinsk from Germans to Russians
EDIT: Adding units owned by Chinese to Semipalatinsk: 1 Artillery
EDIT: Turning off Edit Mode
1 Adv.Fighter moved from Shantung to Hupeh
1 Adv.Fighter moved from Kwangsi to Hupeh
1 Adv.Fighter moved from Chahar to Hupeh
10 Tanks moved from Shansi to Lanchow
5 Tanks moved from Ningsia to Lanchow
2 Infantrys moved from Suiyuan to Shansi
1 Infantry moved from Hupeh to Anhwei
14 Tanks moved from C.Sinkiang to E.Sinkiang
1 Artillery and 10 Infantrys moved from C.Sinkiang to E.Sinkiang
Place Units - Chinese
1 Bunker placed in Hsining
3 Infantrys placed in Hupeh
4 Infantrys placed in Urumqi
3 Infantrys and 2 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Chinese regular : 1.50
Hisaichi regular : 1.33
@Elrood everything seems to be working now… your armored cars got lucky with snake eyes in the first round!
@captainwalker hab you confirmed your registration from Marti (it sends an email)
@Elrood I did it twice actually the first time didn’t work for some reason.
Test summary from TripleA, engine version: 2026-06.16.15640, time: 14:37:51
Savegame
@Elrood with this new version I don’t have to load the game manually and the purchase charts aren’t bigger than my monitor… I like it so far.
TripleA Turn Summary for game: World At War
Game History
Round: 15
Combat Move - Hisaichi
3 Infantrys moved from Hulunbuir to Chita
2 Bombers moved from Hulunbuir to Chita
3 L.Fighters moved from 84 Sea Zone to Chita
2 Infantrys moved from Liaoning to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
2 Infantrys moved from Liaoning to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 85 Sea Zone
2 Infantrys moved from 85 Sea Zone to Shikoku
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys and 2 Transports moved from 84 Sea Zone to 106 Sea Zone
4 Infantrys moved from 106 Sea Zone to Mindoro
2 Adv.Fighters moved from 84 Sea Zone to Shantung
2 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Shikoku
4 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Mindoro
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Destroyers and 10 Infantrys; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Chita
Hisaichi attack with 2 Bombers, 3 Infantrys and 3 L.Fighters
Russians defend with 1 Artillery, 1 Elite and 1 Infantry
Hisaichi roll dice for 2 Bombers, 3 Infantrys and 3 L.Fighters in Chita, round 2 : 2/8 hits, 3,33 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chita, round 2 : 2/3 hits, 1,00 expected hits
2 Infantrys owned by the Hisaichi lost in Chita
1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Chita
Hisaichi roll dice for 2 Bombers, 1 Infantry and 3 L.Fighters in Chita, round 3 : 3/6 hits, 3,00 expected hits
Russians roll dice for 1 Artillery in Chita, round 3 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Hisaichi lost in Chita
1 Artillery owned by the Russians lost in Chita
Hisaichi win with 2 Bombers and 3 L.Fighters remaining. Battle score for attacker is 3
Casualties for Hisaichi: 3 Infantrys
Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry
Battle in Shantung
Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Mindoro
Hisaichi attack with 4 Adv.Fighters, 1 Fighter and 4 Infantrys
Anzac defend with 2 Artillerys and 1 Elite
Hisaichi roll dice for 4 Adv.Fighters, 1 Fighter and 4 Infantrys in Mindoro, round 2 : 5/9 hits, 3,00 expected hits
Americans roll dice for 2 Artillerys and 1 Elite in Mindoro, round 2 : 1/3 hits, 1,00 expected hits
1 Infantry owned by the Hisaichi lost in Mindoro
2 Artillerys owned by the Anzac and 1 Elite owned by the Anzac lost in Mindoro
Hisaichi win, taking Mindoro from Americans with 4 Adv.Fighters, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 2 Artillerys and 1 Elite
Battle in Shikoku
Hisaichi attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
Americans defend with 1 Infantry
Hisaichi roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Shikoku, round 2 : 1/5 hits, 1,67 expected hits
Americans roll dice for 1 Infantry in Shikoku, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Hisaichi lost in Shikoku
1 Infantry owned by the Americans lost in Shikoku
Hisaichi win, taking Shikoku from Americans with 2 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Infantry
Non Combat Move - Hisaichi
4 Adv.Fighters and 1 Fighter moved from Mindoro to 84 Sea Zone
2 Adv.Fighters moved from Shantung to 84 Sea Zone
3 L.Fighters moved from Chita to 84 Sea Zone
2 Bombers moved from Chita to Peking
2 Infantrys moved from Liaoning to Hulunbuir
12 Tanks moved from Peking to Liaoning
11 Tanks moved from Hulunbuir to Liaoning
1 Infantry moved from Hulunbuir to Heilungchiang
5 Infantrys moved from Changchun to Kirin
2 Infantrys moved from Peking to Liaoning
2 Adv.Fighters and 1 Fighter moved from Shikoku to 84 Sea Zone
Place Units - Hisaichi
1 Adv.Fighter and 2 Destroyers placed in 84 Sea Zone
3 Infantrys placed in Peking
3 Infantrys placed in Hulunbuir
4 Infantrys placed in Liaoning
Hisaichi undo move 1.
2 Destroyers placed in 84 Sea Zone
1 Adv.Fighter placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Russians regular : 1,67
Hisaichi regular : 0,33
@captainwalker worked all. Just a small delay at the dice server at the first battle… I was afraid the game would crash… but after some seconds I got the dice results
@Elrood I’m ready to call this game over and start another. The axis are way ahead in every stat and they will gain more every turn. Good game… another same sides?