@cwglee51 Yes please. The 3 fighters.
2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia to Finland 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 bomber moved from Novgorod to Archangel 2 fighters moved from Western Germany to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Finland 1 fighter moved from Western Germany to Norway 1 bomber moved from Novgorod to Archangel 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Novgorod to Finland Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 5 fighters and 1 tactical_bomber Americans defend with 1 bomber, 1 factory_minor and 1 infantry Germans roll dice for 5 fighters and 1 tactical_bomber in Norway, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 bomber and 1 infantry in Norway, round 2 : 0/2 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Norway Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber and 1 infantry Battle in Finland Germans attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 1/6 hits, 2.33 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Southern Italy 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 5 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Finland to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany 3 fighters and 1 tactical_bomber moved from Norway to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 armour and 4 mech_infantrys moved from Germany to Western Germany 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Eastern Poland to Bessarabia 2 bombers moved from Archangel to Western Germany 1 bomber moved from Finland to Western Germany Place Units - Germans 10 infantry placed in Germany 3 infantry and 2 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Removing units owned by Germans from Ukraine: 3 infantry EDIT: Adding units owned by Germans to Western Germany: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Russians regular : -0.33 Germans regular : -0.67 British regular : -0.33 -
Russia is up
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Nenetsia to Archangel 2 armour and 2 mech_infantrys moved from Bryansk to Archangel 1 armour moved from Bryansk to Novgorod Russians take Belarus from Germans Russians take Novgorod from Germans 1 infantry moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 artillery moved from Tambov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 2 infantry moved from Bryansk to Rostov 2 fighters moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 1 artillery moved from Tambov to Bryansk 1 artillery and 6 infantry moved from Russia to Bryansk 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk 1 artillery moved from Urals to Vologda Combat - Russians Battle in Caucasus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus 1 mech_infantry owned by the Germans lost in Caucasus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 artillery and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Battle in Archangel Russians attack with 2 armour, 1 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 5 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Archangel Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 6 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Archangel, round 6 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 2 fighters moved from Rostov to Bryansk 1 artillery and 5 infantry moved from Bryansk to Belarus Place Units - Russians 5 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -1.00 Russians regular : -1.50 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 9 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kansu to Hopei Japanese take Shensi from Chinese Japanese take Hopei from Chinese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 armour and 1 infantry moved from India to 39 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 bomber, 3 fighters and 2 tactical_bombers moved from Shan State to 61 Sea Zone 1 battleship, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 56 Sea Zone 1 fighter moved from 35 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 carrier moved from 35 Sea Zone to 56 Sea Zone 1 armour moved from French Indo China to Hunan Japanese take Hunan from Chinese Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 56 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Western Australia Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Western Australia from ANZAC, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 61 Sea Zone Japanese attack with 1 bomber, 3 fighters and 2 tactical_bombers Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 61 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 61 Sea Zone 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 61 Sea Zone Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits Americans roll dice for 1 fighter in 61 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 61 Sea Zone 1 fighter owned by the Americans lost in 61 Sea Zone Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 3 fighters and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Japanese 1 tactical_bomber moved from 61 Sea Zone to 56 Sea Zone 1 bomber moved from 61 Sea Zone to Java 5 armour and 3 infantry moved from India to 39 Sea Zone 5 infantry moved from Jehol to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Central Mongolia to Ulaanbaatar 1 mech_infantry moved from Kansu to Chahar 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 5 armour, 3 infantry and 5 transports moved from 39 Sea Zone to 56 Sea Zone 5 armour and 3 infantry moved from 56 Sea Zone to Western Australia 2 infantry moved from Malaya to Shan State 1 armour moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to 56 Sea Zone 2 carriers moved from 35 Sea Zone to 56 Sea Zone 1 fighter moved from 35 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from Yunnan to 56 Sea Zone 1 fighter moved from Yunnan to 39 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 carrier moved from 39 Sea Zone to 56 Sea Zone Place Units - Japanese 4 submarines and 2 transports placed in 6 Sea Zone 1 armour and 2 infantry placed in India 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in Malaya 1 armour and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.17 Japanese regular : -0.50 -
USA is up
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I believe we all have to update to this version of TripleA, and re-register with the dice server, as it changed location - embedded in this update.
https://github.com/triplea-game/triplea/releases/tag/2026-06.16.15640
You can download the .exe file and run it to re-install TripleA
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@Booper Thanks for letting me know what did the update do?
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@Booper Won’t let me take my turn,

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Is anyone going to gencon or going to battlefront dayton and planning to do G42 would anyone mind doing a practice match with me? Or does anyone know who would? I’m trying to develop strategy and it’s hard to do it when playing against self or the AI.
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I’m not an option for the practice game,
Good luck! -
Delete the tdwiegard e-mail address, and hopefully the CC being red goes away, and it will work.
This dice server only accepts 2 emails
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@Booper Not working still

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Victory_First knows a lot about the computer stuff, he did this thread. I just registered mine.
https://www.axisandallies.org/forums/topic/42545/how-to-register-your-dice-email-to-the-new-server
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The email in the CC line is @Daaras . He may not have registered on the new dice server yet.
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@Booper I will put mine
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@Booper I will put mine
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@FranceNeedsMorePower said in 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X):
@Booper Not working still

It looks like you might have a space after ian.vanms@gmail.com. Please make sure the field only contains the email and no unnecessary spaces.
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@Booper said in 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X):
This dice server only accepts 2 emails
This is correct. From now on, the fields only accept one email and not multiple (not sure why that is, but that’s what I have been told).





