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L26 Classic trimlinger +8 v gamerman01 allies, game 2


  • @gamerman01 said in L26 Classic trimlinger +8 v gamerman01 allies, game 2:

    I think it can be argued that you can’t make a noncom in the combat movement phase, however, I’ve never played someone who does.

    That was ambiguous.

    I’ve never played someone who argues that you can’t make a noncombat movement (early) in the combat movement phase.


  • Also, I’ve enjoyed and appreciated the relatively fast pace of our games so far, and no worries that you have a little delay.


  • @gamerman01 Understood, thanks for your detailed reply! I do see one additional advantage offered to the moving player you did not mention, however: if the defending player has subs and they survive the first attack, they could use the special sub retreat ability to block off the carrier pickup zone(s) and indirectly destroy all attacking fighters. However, if the carrier combat moved to its pickup zone(s) BEFORE the actual combat began, that option would not be available to the defending subs.


  • @trimlinger All that said, if players have decided that non-combat movement during the combat phase is permissible, then I will certainly not challenge that now. I’ll take my turn with the understanding that the carrier can move to its pickup zone before any subs have a chance to block it.


  • Oh. Yeah. I’m not used to that rule yet.

    Then in classic it’s important.
    I was talking about all my years with AA50 and G40.

    Page 12 says combat movement is when you move units to enemy territories and zones. Therefore it is actually against the rules to move any noncombat moves in the combat movement phase, and then defending subs can absolutely reduce options for the player’s turn.


  • But I should add -

    Blitzing is combat move and doesn’t necessarily involve OCCUPIED territories, nor does violating neutrality which the rulebook also makes clear is a combat move.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            2 battleships, 1 carrier, 2 infantry and 1 transport moved from South Argentina Sea Zone to South Brazil Sea Zone
            2 infantry moved from South Brazil Sea Zone to Brazil
                  Japanese take Brazil from Americans
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 fighter moved from South Argentina Sea Zone to Libya
            1 infantry moved from Manchuria to Yakut S.S.R.
            1 armour and 3 infantry moved from French Indo China to China
            1 armour and 6 infantry moved from Manchuria to China
            1 aaGun moved from Japan to Japan Sea Zone
            1 aaGun moved from Japan Sea Zone to Manchuria
    
        Place Units - Japanese
            8 infantry placed in Japan
            1 carrier placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from West US to West US Sea Zone
            2 infantry and 1 transport moved from West US Sea Zone to Wake Island Sea Zone
            2 infantry moved from Wake Island Sea Zone to Wake Island
                  Americans take Wake Island from Japanese
            2 infantry moved from West Canada to West US Sea Zone
            2 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone
            2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
                  Americans take Hawaiian Islands from Japanese
            1 infantry moved from India to French Indo China
            1 bomber moved from Novosibirsk to French Indo China
    
        Combat - Americans
            Battle in French Indo China
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French Indo China
                    1 infantry owned by the Japanese lost in French Indo China
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to Sinkiang
            1 infantry moved from India to Sinkiang
            1 transport moved from West US Sea Zone to North Pacific Sea Zone
            2 infantry moved from West Canada to West US
            1 infantry moved from Alaska to West Canada
            1 aaGun moved from West US to Mexico
            2 carriers and 3 fighters moved from West US Sea Zone to Hawaii Sea Zone
            1 fighter moved from West US to Hawaii Sea Zone
            1 fighter moved from West US to Midway
            1 aaGun moved from West Canada to West US
    
        Place Units - Americans
            2 transports placed in West US Sea Zone
            2 armour and 2 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from India to Kwangtung
                  Russians take French Indo China from Japanese
                  Russians take Kwangtung from Japanese
            1 fighter and 2 infantry moved from Novosibirsk to Yakut S.S.R.
            1 fighter moved from India to Ukraine S.S.R.
            1 fighter and 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ukraine S.S.R.
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Sinkiang to Novosibirsk
            1 aaGun and 2 infantry moved from India to Sinkiang
            1 infantry moved from Novosibirsk to Sinkiang
            1 fighter moved from Yakut S.S.R. to Sinkiang
            2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
            2 infantry moved from Russia to Karelia S.S.R.
            2 armour moved from Russia to Sinkiang
            1 armour moved from Novosibirsk to Sinkiang
            1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            1 armour placed in Russia
            6 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -0.33
    Russians regular : 0.83
    

    Savegame


  • @gamerman01 I am not comfortable selecting your losses for G5’s combat phase. As a summary of the situation so far:

    Germany did not roll tech.

    Germany built 2 transports and 7 infantry, with 2 IPCs left over

    Germany attacked the 2 British fighters in Persia with 2 fighters from Anglo-Egypt Sudan and 1 fighter from Eastern Europe. Both sides lost everything: Germany lost all 3 fighters and Britain lost all 2.

    Germany is attacking Ukraine with 25 infantry and 8 tanks (unresolved as of yet)

    Germany is attacking India, which has 2 British fighters and 1 British bomber, with 1 infantry and one bomber from Anglo-Egypt Sudan, along with a naval bombardment. The transport, battleship, and both subs from the sea zone north of Anglo-Egypt Sudan and west of Syria Jordan have all moved to the India sea zone. The naval bombardment scored a hit. These were all of Germany’s combat moves. Would you prefer to take the hit in a fighter or the bomber?


  • @gamerman01 I am extremely sorry: I neglected to mention one additional German combat move. The tank in South Africa moved up to take Italian East Africa, which was uncontested.


  • You should be able to save all that trouble by going file -> post PBEM/save whatever. Or, you can save the file File->Save and upload that to the game thread.

    Thank you for providing the details! So we have battleship, infantry, bomber vs bomber, 2 fighters.

    Very interesting moves, I was completely blindsided. I’m lucky the British fighters hit.

    Of course you are right to stop and ask.
    I will lose the bomber


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 7 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 fighter moved from East Europe to Persia
            2 fighters moved from Anglo Sudan Egypt to Persia
            1 infantry moved from Anglo Sudan Egypt to East Mediteranean Sea Zone
            1 battleship, 1 infantry, 2 submarines and 1 transport moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
            1 infantry moved from Indian Ocean Sea Zone to India
            1 bomber moved from Anglo Sudan Egypt to India
            8 armour and 25 infantry moved from East Europe to Ukraine S.S.R.
            1 armour moved from South Africa to Italian East Africa
                  Germans take Italian East Africa from British
    
        Combat - Germans
            Battle in Persia
                Germans attack with 3 fighters
                British defend with 2 fighters
                    Germans roll dice for 3 fighters in Persia, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 2 fighters in Persia, round 2 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans lost in Persia
                    1 fighter owned by the British lost in Persia
                    Germans roll dice for 1 fighter in Persia, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter in Persia, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Persia
                    1 fighter owned by the British lost in Persia
                British win with no units remaining. Battle score for attacker is -12
                Casualties for Germans: 3 fighters
                Casualties for British: 2 fighters
            Battle in India
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 bomber and 2 fighters
                    Germans roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in India, round 2 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 bomber and 2 fighters in India, round 2 : 2/3 hits, 1.50 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Germans lost in India
                    1 bomber owned by the British and 2 fighters owned by the British lost in India
                British win with no units remaining. Battle score for attacker is 21
                Casualties for Germans: 1 bomber and 1 infantry
                Casualties for British: 1 bomber and 2 fighters
            Battle in Ukraine S.S.R.
                Germans attack with 8 armour and 25 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 8 armour and 25 infantry in Ukraine S.S.R., round 2 : 8/33 hits, 8.17 expected hits
                    Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                    2 infantry owned by the Russians lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 8 armour and 24 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 infantry moved from West Europe to Germany
            8 infantry moved from Germany to East Europe
    
        Place Units - Germans
            2 transports placed in Central Mediteranean Sea Zone
            7 infantry placed in Germany
            Germans undo move 2.
            4 infantry placed in South Europe
            Germans undo move 2.
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.33
    British regular : 1.50
    

    Savegame


  • @gamerman01 I took that luck right back in India, haha. Thanks for clarifying with the post PBEM/save! I’ll do that when this comes up again.


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
                  British take Anglo Sudan Egypt from Germans
            1 armour moved from French Equatorial Africa to Libya
            3 infantry moved from French Equatorial Africa to Libya
    
        Combat - British
            Battle in Libya
                British attack with 1 armour and 3 infantry
                Japanese defend with 1 fighter
                    British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in Libya, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour and 3 infantry in Libya, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Libya
                British win, taking Libya from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - British
            6 infantry moved from Finland Norway to Karelia S.S.R.
            1 transport moved from North Sea Zone to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
            3 infantry moved from United Kingdom to North Sea Zone
            2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
            2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
            2 infantry moved from North Sea Zone to Finland Norway
            1 armour and 2 infantry moved from United Kingdom to North Sea Zone
            1 armour, 2 infantry and 2 transports moved from North Sea Zone to Karelia Sea Zone
            1 armour and 2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
    
        Place Units - British
            2 armour and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    British regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: Classic League

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            7 infantry moved from Japan to Japan Sea Zone
            1 carrier, 7 infantry, 4 submarines and 5 transports moved from Japan Sea Zone to Kwangtung Sea Zone
            7 infantry moved from Kwangtung Sea Zone to Kwangtung
            1 armour moved from China to French Indo China
                  Japanese take French Indo China from Russians
            1 armour moved from French Indo China to Sinkiang
            1 armour and 9 infantry moved from China to Sinkiang
            1 bomber and 2 fighters moved from Manchuria to Sinkiang
            2 infantry moved from Brazil to South Brazil Sea Zone
            2 battleships, 1 carrier, 2 infantry and 1 transport moved from South Brazil Sea Zone to Congo Sea Zone
            1 infantry moved from Congo Sea Zone to French Equatorial Africa
                  Japanese take French Equatorial Africa from British
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @gamerman01 The dice server is down at the moment, but here are the J5 purchases and combat moves. It’s getting late, so I’m going to bed, and hopefully by morning the issues with the dice server will be resolved and I can take this move. I anticipate that Russia and the US will take losses in Sinkiang, which is now quite crowded. I suspect your loss choices will heavily depend on the losses I myself take, e.g. to AA fire, so this combat move might take a while even after the dice server is back up.


  • @gamerman01 And of course I immediately regret these moves before the dice are even thrown… I think I should have moved the Japanese fleet in the Atlantic north to the sea zone west of Spain and dumped the infantry into France. I’m hoping we can chat about it after the game is over? I think we’re pretty close to the end now barring some very lucky rolls for me.

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